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radeonsi/gfx10: fix NGG GS color clamping
Just need to pass the input from ES to GS. Everything else is done. Acked-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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1 changed files with 4 additions and 0 deletions
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@ -3446,6 +3446,10 @@ static void si_set_es_return_value_for_gs(struct si_shader_context *ctx)
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ret = si_insert_input_ptr(ctx, ret,
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ctx->param_bindless_samplers_and_images,
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8 + SI_SGPR_BINDLESS_SAMPLERS_AND_IMAGES);
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if (ctx->screen->info.chip_class >= GFX10) {
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ret = si_insert_input_ptr(ctx, ret, ctx->param_vs_state_bits,
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8 + SI_SGPR_VS_STATE_BITS);
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}
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unsigned vgpr;
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if (ctx->type == PIPE_SHADER_VERTEX)
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