zink: explicitly init glsl

need this to be able to use other frontends

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13864>
This commit is contained in:
Mike Blumenkrantz 2021-11-18 09:53:58 -05:00 committed by Marge Bot
parent ff89dc3523
commit e386a57769

View file

@ -1191,6 +1191,7 @@ zink_destroy_screen(struct pipe_screen *pscreen)
slab_destroy_parent(&screen->transfer_pool);
ralloc_free(screen);
glsl_type_singleton_decref();
}
static bool
@ -2109,6 +2110,7 @@ zink_internal_create_screen(const struct pipe_screen_config *config)
zink_create_vertex_state, zink_vertex_state_destroy);
screen->base.create_vertex_state = zink_cache_create_vertex_state;
screen->base.vertex_state_destroy = zink_cache_vertex_state_destroy;
glsl_type_singleton_init_or_ref();
return screen;