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mesa: fix glMultiDrawArrays inside a display list
The underlying glDrawArrays() calls weren't getting compiled into the display list. We simply need to use the current dispatch table so the CALL_DrawArrays() is routed to the display list save function. This patch also fixes glMultiModeDrawArraysIBM and glMultiModeDrawElementsIBM. Fixes the new piglit gl-1.4-dlist-multidrawarrays test. Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org> Reviewed-by: José Fonseca <jfonseca@vmware.com> Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
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12b959c351
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1 changed files with 4 additions and 3 deletions
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@ -1223,7 +1223,7 @@ _mesa_MultiDrawArrays( GLenum mode, const GLint *first,
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for (i = 0; i < primcount; i++) {
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if (count[i] > 0) {
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CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i]));
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CALL_DrawArrays(ctx->CurrentDispatch, (mode, first[i], count[i]));
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}
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}
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}
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@ -1243,7 +1243,7 @@ _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
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for ( i = 0 ; i < primcount ; i++ ) {
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if ( count[i] > 0 ) {
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GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
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CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] ));
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CALL_DrawArrays(ctx->CurrentDispatch, ( m, first[i], count[i] ));
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}
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}
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}
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@ -1265,7 +1265,8 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
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for ( i = 0 ; i < primcount ; i++ ) {
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if ( count[i] > 0 ) {
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GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
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CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] ));
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CALL_DrawElements(ctx->CurrentDispatch, ( m, count[i], type,
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indices[i] ));
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}
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}
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}
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