mesa: fix glMultiDrawArrays inside a display list

The underlying glDrawArrays() calls weren't getting compiled into
the display list.  We simply need to use the current dispatch table
so the CALL_DrawArrays() is routed to the display list save function.

This patch also fixes glMultiModeDrawArraysIBM and
glMultiModeDrawElementsIBM.

Fixes the new piglit gl-1.4-dlist-multidrawarrays test.

Cc: "10.0" "10.1" <mesa-stable@lists.freedesktop.org>
Reviewed-by: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Brian Paul 2014-03-26 17:08:20 -06:00
parent 12b959c351
commit e341856294

View file

@ -1223,7 +1223,7 @@ _mesa_MultiDrawArrays( GLenum mode, const GLint *first,
for (i = 0; i < primcount; i++) {
if (count[i] > 0) {
CALL_DrawArrays(ctx->Exec, (mode, first[i], count[i]));
CALL_DrawArrays(ctx->CurrentDispatch, (mode, first[i], count[i]));
}
}
}
@ -1243,7 +1243,7 @@ _mesa_MultiModeDrawArraysIBM( const GLenum * mode, const GLint * first,
for ( i = 0 ; i < primcount ; i++ ) {
if ( count[i] > 0 ) {
GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
CALL_DrawArrays(ctx->Exec, ( m, first[i], count[i] ));
CALL_DrawArrays(ctx->CurrentDispatch, ( m, first[i], count[i] ));
}
}
}
@ -1265,7 +1265,8 @@ _mesa_MultiModeDrawElementsIBM( const GLenum * mode, const GLsizei * count,
for ( i = 0 ; i < primcount ; i++ ) {
if ( count[i] > 0 ) {
GLenum m = *((GLenum *) ((GLubyte *) mode + i * modestride));
CALL_DrawElements(ctx->Exec, ( m, count[i], type, indices[i] ));
CALL_DrawElements(ctx->CurrentDispatch, ( m, count[i], type,
indices[i] ));
}
}
}