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Convert VERSIONS and RELNOTES-6.5.1 to html, update links to them.
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<li><a href="systems.html" target="MainFrame">Platforms and Drivers</a>
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<li><a href="license.html" target="MainFrame">License & Copyright</a>
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<li><a href="faq.html" target="MainFrame">FAQ</a>
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<li><a href="VERSIONS" target="MainFrame">Version History</a>
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<li><a href="versions.html" target="MainFrame">Version History</a>
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<li><a href="relnotes.html" target="MainFrame">Release Notes</a>
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<li><a href="thanks.html" target="MainFrame">Acknowledgements</a>
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<li><a href="conform.html" target="MainFrame">Conformance Testing</a>
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129
docs/news.html
129
docs/news.html
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<H1>News</H1>
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<h2>August 31, 2006</h2>
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<p>
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Mesa 6.5.1 has been released. This is a new development release.
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</p>
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<a href="versions.html#6.5.1">Changes in version 6.5.1</a>
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<p>
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The MD5 checksums are:
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</p>
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<pre>
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TBD
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</pre>
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<h2>March 31, 2006</h2>
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<p>
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Mesa 6.5 has been released. This is a new development release.
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</p>
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<pre>
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New:
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- OpenGL Shading Language support through GL_ARB_shader_objects,
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GL_ARB_shading_language_100, GL_ARB_vertex_shader and
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GL_ARB_fragment_shader (done by Michal Krol)
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- GL_EXT_packed_depth_stencil extension
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- GL_EXT_timer_query extension
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- GL_EXT_framebuffer_blit extension
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- GL_ARB_half_float_pixel
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- GLX_MESA_copy_sub_buffer for DRI drivers (Dave Reveman)
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- reflect demo improved to support multiple windows
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- singlebuffer demo (shows no/little-flicker single-buffered rendering)
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- r200: enable GL_ARB_texture_env_crossbar, separate the texture
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sampling unit bits from the texture env combine enable bits
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- r200: add support for GL_ATI_fragment_shader
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- added fast XOR-mode line drawing optimization
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- radeon: add support for all 3 tmus, GL_ARB_texture_cube_map
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and GL_EXT_fog_coord
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- MESA_GLX_ALPHA_BITS env var for xlib driver
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- many DRI driver updates (including screen rotation support
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for the Intel DRI driver)
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Changes:
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- removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead)
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- removed GL_SGIX/SGIS_pixel_texture extensions
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Bug fixes:
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- fixed glxcontextmodes.c datatype problem (bug 5835)
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- fixed aix-gcc build/install bugs (bug 5874)
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- fixed some bugs in texture env program generation
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- glXCopyContext() didn't handle texture object bindings properly
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- glXCopyContext() didn't copy all lighting state
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- fixed FreeBSD config (Pedro Giffuni)
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- fixed some minor framebuffer object bugs
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- replaced dprintf() with _glu_printf() in GLU (bug 6244)
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- fixed a number of thread safety bugs/regressions
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- fixed a number of GLU tesselator bugs (John Shell, bug 6339)
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- paletted texturing was broken w/ floating point palettes (K. Schultz)
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- lots of assorted framebuffer object bug fixes
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</pre>
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<a href="versions.html#6.5">Changes in version 6.5</a>
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<p>
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The MD5 checksums are:
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</p>
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@ -73,15 +48,7 @@ ac1d585483617db0c91e5c15cb5ec3a3 MesaGLUT-6.5.tar.gz
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<p>
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Mesa 6.4.2 has been released. This is primarily a bug-fix release.
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</p>
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<pre>
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New items:
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- added OSMesaColorClamp() function/feature
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- added wglGetExtensionStringARB() function
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Bug fixes:
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- fixed some problems when building on Windows
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- GLw header files weren't installed by installmesa script (bug 5396)
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- GL/glfbdev.h file was missing from tarballs
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</pre>
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<a href="versions.html#6.4.2">Changes in version 6.4.2</a>
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<p>
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The MD5 checksums are:
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</p>
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@ -102,21 +69,7 @@ fe1523744fc05edc3811dfc6a1bf4181 MesaGLUT-6.4.2.zip
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<p>
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Mesa 6.4.1 has been released. This is a stable, bug-fix release.
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</p>
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<pre>
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Bug fixes:
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- redefining a vertex program string didn't take effect in TNL module
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- fixed occasional segfault upon vertex/fragment parsing error
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- vertex program LIT instruction didn't handle 0^0=1 correctly
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- fragment program fog option didn't work with glDrawPixels, glBitmap
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- USE_MGL_NAMESPACE didn't work for x86-64
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- OSMesa demos were missing from previous release tarballs
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- fixed problem with float->ushort conversion in glClear (bug 4992)
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- popping of GL_EYE_PLANE texgen state was broken (bug 4996)
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- popping of GL_SPOT_DIRECTION light state was broken (bug 5005)
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- fixed occasional triangle color interpolation problem on VMS
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- work around invalid free() call (bug 5131)
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- fixed BSD X server compilation problem by including stdint.h
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</pre>
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<a href="versions.html#6.4.1">Changes in version 6.4.1</a>
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<p>
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The MD5 checksums are:
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</p>
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@ -139,37 +92,7 @@ bd003bb4f981a4f91dee4c38644d4f3f MesaGLUT-6.4.1.tar.bz2
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<p>
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Mesa 6.4 has been released. This is a stable, bug-fix release.
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</p>
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<pre>
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New:
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- Added a fast XOR line drawing function in Xlib driver
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- Added support for GL_ARB_texture_mirrored_repeat to savage
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driver (supported only on Savage4 hardware).
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Changes:
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- Mesa now packaged in three parts: Library, Demos and GLUT
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Bug fixes:
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- GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig
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- Some files were present multiple times in the 6.3.2 tarballs
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- r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207)
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- glxgears_fbconfig demo didn't work (bug 4237)
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- fixed bug when bilinear sampling 2d textures with borders
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- glXCreatePbuffer() could segfault instead of returning 0 (bug 4235)
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- fixed undefined frexp and rand in X.org libGLcore.a (bug 4242)
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- fixed a few problems with proxy color tables (bug 4270)
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- fixed precision problem in Z clearing (bug 4395)
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- glBitmap, glDraw/CopyPixels mistakenly generated selection hits
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- fixed potential segfault caused by reading pixels outside
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of renderbuffer bounds
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- glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB
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- fixed memory corruption bug involving software alpha buffers
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- glReadPixels clipped by window bounds was sometimes broken
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- glDraw/CopyPixels of stencil data ignored the stencil write mask
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- glReadPixels from a texture bound to a framebuffer object didn't work
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- glIsRender/FramebufferEXT weren't totally correct
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- fixed a number of point size attenuation/fade bugs
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- fixed glFogCoord bug 4729
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- GLX encoding for transpose matrix functions was broken
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- fixed broken fragment program KIL and SWZ instructions
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</pre>
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<a href="versions.html#6.4">Changes in version 6.4</a>
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<p>
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The MD5 checksums are:
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</p>
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@ -191,23 +114,7 @@ d8734f2c69bcf7ef9f5ae454a85743ba MesaDemos-6.4.tar.gz
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Mesa 6.3.2 has been released.
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Note: there was no public release of version 6.3.1.
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</p>
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<pre>
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New:
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- The distribution now includes the DRI drivers and GLX code
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Changes:
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- Made the DRI "new" driver interface standard, remove old code
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Bug fixes:
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- GL_ARB_vertex/fragment_shader were mistakenly listed in the
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extensions string
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- negative relative addressing in vertex programs was broken
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- update/fix SPARC assembly code for vertex transformation
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- fixed memory leak when freeing GLX drawables/renderbuffers
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- fixed display list memory leak
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- the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer
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- wglGetProcAddress() didn't handle wgl-functions
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- fixed glxext.h cross-compile issue (Colin Harrison)
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- assorted DRI driver fixes
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</pre>
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<a href="versions.html#6.3.2">Changes in version 6.3.1</a>
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<p>
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The MD5 checksums are:
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</p>
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@ -1226,6 +1133,6 @@ source code</a>.</p>
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<hr>
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$Id: news.html,v 3.28 2006/04/01 02:29:40 brianp Exp $
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$Id: news.html,v 3.29 2006/08/31 15:16:10 brianp Exp $
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</body>
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</html>
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89
docs/relnotes-6.5.1.html
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89
docs/relnotes-6.5.1.html
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<HTML>
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<TITLE>Mesa Release Notes</TITLE>
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<head><link rel="stylesheet" type="text/css" href="mesa.css"></head>
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<BODY>
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<body bgcolor="#eeeeee">
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<H1>Mesa 6.5.1 Release Notes</H1>
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<H2>Introduction</H2>
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<p>
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Mesa uses an even/odd version number scheme like the Linux kernel.
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Odd numbered versions (such as 6.5) designate new developmental releases.
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Even numbered versions (such as 6.4) designate stable releases.
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</p>
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<p>
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Mesa 6.5.1 is a 6.5 follow-on development release mostly consisting of
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bug fixes (See the versions.html file)
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</p>
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<h2>New Features</h2>
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<ul>
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<li>Intel i965 "broadwater" DRI driver
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<li>GL_APPLE_vertex_array_object - allows encapsulation of a set of vertex
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arrays in an object.
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<li>GL_EXT_texture_sRGB - non-linearly mapped texture formats
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<li>GL_EXT_gpu_program_parameters - addes a few new functions for setting
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multiple vertex/fragment program parameters with one call.
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</ul>
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<h2>Internal code changes</h2>
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<p>
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A number of Mesa program-related structs were renamed.
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For example <i>struct vertex_program</i> is now <i>struct gl_vertex_program</i>.
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All the effected drivers have been updated.
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</p>
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<p>Ian Romanick updated the GL API dispatch code in a number of ways.
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First, many old/unused extensions were removed.
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Second, the static entrypoints for some extensions were removed.
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This means GL function pointers will have to be used more often
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(e.g. use glXGetProcAddressARB()).
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</p>
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<h2>To Do (someday) items</h2>
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<ul>
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<li>Switch to freeglut
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<li>Increase MAX_DRAWBUFFERS
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<li>Fix linux-glide target/driver.
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<li>Fix lambda calculation for frag progs.
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</ul>
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<h2>Driver Status</h2>
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<pre>
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Driver Status
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---------------------- ----------------------
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DRI drivers varies with the driver
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XMesa/GLX (on Xlib) implements OpenGL 1.5
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OSMesa (off-screen) implements OpenGL 1.5
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Glide (3dfx Voodoo1/2) implements OpenGL 1.3
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SVGA implements OpenGL 1.3
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Wind River UGL implements OpenGL 1.3
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Windows/Win32 implements OpenGL 1.5
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DJGPP implements OpenGL 1.5
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GGI implements OpenGL 1.3
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BeOS implements OpenGL 1.5
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Allegro needs updating
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D3D needs updating
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</pre>
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</body>
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</html>
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1809
docs/versions.html
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1809
docs/versions.html
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