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radeonsi: enable ACO by default
NIR+ACO is the best SSA-based shader compiler for AMD GPUs that exists. There are many reasons why NIR+ACO is better than LLVM, and I have a long list that I've collected over the years, but the major ones are better GPU performance (faster GPU memory access thanks to better clauses and scheduling, a lot less SGPR/VGPR spilling, better loop support, slightly smaller shader binaries), 8x lower shader compile times, and smaller memory footprint of the IR. It also shows that NIR is a mature SSA-based shader compiler that helps drivers generate optimized code very quickly. And most importantly, radeonsi has slightly better Viewperf performance with NIR+ACO than LLVM, and that's difficult to ignore. Reviewed-by: Qiang Yu <yuq825@gmail.com> Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/38070>
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4 changed files with 4 additions and 26 deletions
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@ -1784,8 +1784,8 @@ RadeonSI driver environment variables
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Use old-style monolithic shaders compiled on demand
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``nooptvariant``
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Disable compiling optimized shader variants.
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``useaco``
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Use ACO as shader compiler when possible
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``usellvm``
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Use LLVM as shader compiler when possible
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``nowc``
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Disable GTT write combining
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``check_vm``
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@ -27,8 +27,6 @@ spec@!opengl 1.0@rasterpos@glsl_vs_tes_linked,Fail
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# This is caused by lowering mediump before linking:
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spec@glsl-es-1.00@linker@glsl-mismatched-uniform-precision-unused,Fail
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KHR-GL46.shaders.uniform_block.random.nested_structs_instance_arrays.0,Fail
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# See Khronos issue 5587: the test expects one-dimensional (array) texture to work while
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# it's explicitely marked as non-supported by EXT_sparse_texture2.
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KHR-GL46.sparse_texture2_tests.StandardPageSizesTestCase_texture_1d_array_r11f_g11f_b10f,Fail
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@ -427,12 +425,3 @@ KHR-GL46.transform_feedback_overflow_query_ARB.multiple-streams-one-buffer-per-s
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KHR-GL46.texture_query_lod.sampler1D_test,Fail
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KHR-GL46.texture_query_lod.sampler2D_test,Fail
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KHR-GL46.texture_query_lod.sampler3D_test,Fail
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# escts failures (pass with ACO)
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KHR-GLES3.shaders.uniform_block.random.nested_structs_instance_arrays.0,Fail
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KHR-GLES31.core.shader_image_load_store.basic-allFormats-store-fs,Fail
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# deqp failures (pass with ACO)
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dEQP-GLES3.functional.ubo.random.all_per_block_buffers.29,Fail
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dEQP-GLES3.functional.ubo.random.basic_instance_arrays.22,Fail
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dEQP-GLES3.functional.ubo.random.nested_structs.4,Fail
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@ -121,7 +121,6 @@ static const struct debug_named_value radeonsi_shader_debug_options[] = {
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{"checkir", DBG(CHECK_IR), "Enable additional sanity checks on shader IR"},
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{"mono", DBG(MONOLITHIC_SHADERS), "Use old-style monolithic shaders compiled on demand"},
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{"nooptvariant", DBG(NO_OPT_VARIANT), "Disable compiling optimized shader variants."},
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{"useaco", DBG(USE_ACO), "Use ACO as shader compiler when possible"},
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{"usellvm", DBG(USE_LLVM), "Use LLVM as shader compiler when possible"},
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DEBUG_NAMED_VALUE_END /* must be last */
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@ -1327,17 +1326,8 @@ static struct pipe_screen *radeonsi_screen_create_impl(struct radeon_winsys *ws,
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bool support_aco = aco_is_gpu_supported(&sscreen->info);
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#if AMD_LLVM_AVAILABLE
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/* For GFX11.5, LLVM < 19 is missing a workaround that can cause GPU hangs. ACO is the only
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* alternative that has the workaround and is always available. Same for GFX12.
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*/
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if ((sscreen->info.gfx_level == GFX12 && LLVM_VERSION_MAJOR < 20) ||
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(sscreen->info.gfx_level == GFX11_5 && LLVM_VERSION_MAJOR < 19))
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sscreen->use_aco = true;
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else if (sscreen->info.gfx_level >= GFX10)
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sscreen->use_aco = (sscreen->shader_debug_flags & DBG(USE_ACO));
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else
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sscreen->use_aco = support_aco && sscreen->info.has_image_opcodes &&
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!(sscreen->shader_debug_flags & DBG(USE_LLVM));
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sscreen->use_aco = support_aco && sscreen->info.has_image_opcodes &&
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!(sscreen->shader_debug_flags & DBG(USE_LLVM));
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#else
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sscreen->use_aco = true;
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#endif
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@ -257,7 +257,6 @@ enum
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DBG_MONOLITHIC_SHADERS,
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DBG_NO_OPT_VARIANT,
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DBG_USE_ACO,
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DBG_USE_LLVM,
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};
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