radeonsi: use tgsi_shader_info in fetch_input_gs

Reviewed-by: Michel Dänzer <michel.daenzer@amd.com>
This commit is contained in:
Marek Olšák 2014-10-04 17:40:39 +02:00
parent 7a645c5366
commit e23fec1445

View file

@ -354,10 +354,11 @@ static LLVMValueRef fetch_input_gs(
LLVMValueRef t_list;
LLVMValueRef args[9];
unsigned vtx_offset_param;
struct si_shader_input *input = &shader->input[reg->Register.Index];
struct tgsi_shader_info *info = &shader->selector->info;
unsigned semantic_name = info->input_semantic_name[reg->Register.Index];
unsigned semantic_index = info->input_semantic_index[reg->Register.Index];
if (swizzle != ~0 &&
shader->input[reg->Register.Index].name == TGSI_SEMANTIC_PRIMID) {
if (swizzle != ~0 && semantic_name == TGSI_SEMANTIC_PRIMID) {
if (swizzle == 0)
return LLVMGetParam(si_shader_ctx->radeon_bld.main_fn,
SI_PARAM_PRIMITIVE_ID);
@ -400,7 +401,7 @@ static LLVMValueRef fetch_input_gs(
args[0] = t_list;
args[1] = vtx_offset;
args[2] = lp_build_const_int32(gallivm,
(get_param_index(input->name, input->sid,
(get_param_index(semantic_name, semantic_index,
shader->selector->gs_used_inputs) * 4 +
swizzle) * 256);
args[3] = uint->zero;