minor clean-up of texture_combine()

This commit is contained in:
Brian Paul 2005-09-06 02:55:34 +00:00
parent 3622f4f27f
commit e2399effa0

View file

@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
* Version: 6.4
* Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@ -2829,6 +2829,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
}
/* Fixed-point products */
#define PROD(A,B) ( (GLuint)(A) * ((GLuint)(B)+1) )
#define S_PROD(A,B) ( (GLint)(A) * ((GLint)(B)+1) )
@ -2848,7 +2849,7 @@ _swrast_choose_texture_sample_func( GLcontext *ctx,
*
* \param rgba incoming colors, which get modified here
*/
static INLINE void
static void
texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
CONST GLchan (*primary_rgba)[4],
CONST GLchan *texelBuffer,
@ -2869,18 +2870,15 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
static const GLchan one[4] = { CHAN_MAX, CHAN_MAX, CHAN_MAX, CHAN_MAX };
static const GLchan zero[4] = { 0, 0, 0, 0 };
#endif
GLuint i, j;
GLuint numColorArgs;
GLuint numAlphaArgs;
/* GLchan ccolor[3][4]; */
const GLuint numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB;
const GLuint numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA;
GLchan ccolor[3][MAX_WIDTH][4];
GLuint i, j;
ASSERT(ctx->Extensions.EXT_texture_env_combine ||
ctx->Extensions.ARB_texture_env_combine);
ASSERT(SWRAST_CONTEXT(ctx)->_AnyTextureCombine);
/*
printf("modeRGB 0x%x modeA 0x%x srcRGB1 0x%x srcA1 0x%x srcRGB2 0x%x srcA2 0x%x\n",
textureUnit->_CurrentCombine->ModeRGB,
@ -2894,9 +2892,6 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
/*
* Do operand setup for up to 3 operands. Loop over the terms.
*/
numColorArgs = textureUnit->_CurrentCombine->_NumArgsRGB;
numAlphaArgs = textureUnit->_CurrentCombine->_NumArgsA;
for (j = 0; j < numColorArgs; j++) {
const GLenum srcRGB = textureUnit->_CurrentCombine->SourceRGB[j];
@ -2981,7 +2976,9 @@ texture_combine( const GLcontext *ctx, GLuint unit, GLuint n,
}
}
/*
* Set up the argA[i] pointers
*/
for (j = 0; j < numAlphaArgs; j++) {
const GLenum srcA = textureUnit->_CurrentCombine->SourceA[j];