nouveau: only enable the depth test if there actually is a depth buffer

Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu>
Cc: "10.2 10.3" <mesa-stable@lists.freedesktop.org>
(cherry picked from commit 79959e5de5)
This commit is contained in:
Ilia Mirkin 2014-08-15 01:25:06 -04:00 committed by Emil Velikov
parent e1c04225c1
commit e221e797b5
5 changed files with 9 additions and 4 deletions

View file

@ -93,6 +93,7 @@ nv04_emit_framebuffer(struct gl_context *ctx, int emit)
/* Recompute the scissor state. */
context_dirty(ctx, SCISSOR);
context_dirty(ctx, CONTROL);
}
void

View file

@ -123,6 +123,7 @@ void
nv04_emit_control(struct gl_context *ctx, int emit)
{
struct nv04_context *nv04 = to_nv04_context(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
int cull = ctx->Polygon.CullFaceMode;
int front = ctx->Polygon.FrontFace;
@ -146,9 +147,9 @@ nv04_emit_control(struct gl_context *ctx, int emit)
NV04_TEXTURED_TRIANGLE_CONTROL_CULL_MODE_CCW;
/* Depth test. */
if (ctx->Depth.Test)
if (ctx->Depth.Test && fb->Visual.depthBits > 0)
nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_ENABLE;
if (ctx->Depth.Mask)
if (ctx->Depth.Mask && fb->Visual.depthBits > 0)
nv04->ctrl[0] |= NV04_TEXTURED_TRIANGLE_CONTROL_Z_WRITE;
nv04->ctrl[0] |= get_comparison_op(ctx->Depth.Func) << 16;

View file

@ -152,6 +152,7 @@ nv10_emit_framebuffer(struct gl_context *ctx, int emit)
context_dirty(ctx, VIEWPORT);
context_dirty(ctx, SCISSOR);
context_dirty(ctx, DEPTH);
}
void

View file

@ -97,11 +97,12 @@ void
nv10_emit_depth(struct gl_context *ctx, int emit)
{
struct nouveau_pushbuf *push = context_push(ctx);
struct gl_framebuffer *fb = ctx->DrawBuffer;
BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
PUSH_DATAb(push, ctx->Depth.Test);
PUSH_DATAb(push, ctx->Depth.Test && fb->Visual.depthBits > 0);
BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
PUSH_DATAb(push, ctx->Depth.Mask);
PUSH_DATAb(push, ctx->Depth.Mask && fb->Visual.depthBits > 0);
BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1);
PUSH_DATA (push, nvgl_comparison_op(ctx->Depth.Func));
}

View file

@ -128,6 +128,7 @@ nv20_emit_framebuffer(struct gl_context *ctx, int emit)
/* Recompute the viewport/scissor state. */
context_dirty(ctx, VIEWPORT);
context_dirty(ctx, SCISSOR);
context_dirty(ctx, DEPTH);
}
void