iris: render targets!

This commit is contained in:
Kenneth Graunke 2018-01-30 01:40:14 -08:00
parent 8503578e82
commit e21bddeb4f

View file

@ -1782,6 +1782,32 @@ static const uint32_t push_constant_opcodes[] = {
[MESA_SHADER_COMPUTE] = 0,
};
static uint32_t
emit_patched_surface_state(struct iris_batch *batch,
uint32_t *surface_state,
const struct iris_resource *res,
unsigned reloc_flags)
{
const int num_dwords = GENX(RENDER_SURFACE_STATE_length);
uint32_t offset;
uint32_t *dw = iris_alloc_state(batch, 4 * num_dwords, 64, &offset);
STATIC_ASSERT(GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_start) % 32 == 0);
int addr_idx = GENX(RENDER_SURFACE_STATE_SurfaceBaseAddress_start) / 32;
for (uint32_t i = 0; i < addr_idx; i++)
dw[i] = surface_state[i];
uint64_t *qw = (uint64_t *) &dw[addr_idx];
// XXX: mt->offset, if needed
*qw = iris_state_reloc(batch, (void *)qw - batch->statebuf.map, res->bo,
surface_state[addr_idx + 1], reloc_flags);
for (uint32_t i = addr_idx + 1; i < num_dwords; i++)
dw[i] = surface_state[i];
return offset;
}
static void
iris_upload_render_state(struct iris_context *ice,
struct iris_batch *batch,
@ -1882,6 +1908,37 @@ iris_upload_render_state(struct iris_context *ice,
// - render targets - write and read
// XXX: 3DSTATE_BINDING_TABLE_POINTERS_XS
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
struct iris_compiled_shader *shader = ice->shaders.prog[stage];
if (!shader) // XXX: dirty bits
continue;
struct brw_stage_prog_data *prog_data = (void *) shader->prog_data;
uint32_t bt_offset = 0;
uint32_t *bt_map = NULL;
if (prog_data->binding_table.size_bytes != 0) {
bt_map = iris_alloc_state(batch, prog_data->binding_table.size_bytes,
64, &bt_offset);
}
iris_emit_cmd(batch, GENX(3DSTATE_BINDING_TABLE_POINTERS_VS), ptr) {
ptr._3DCommandSubOpcode = 38 + stage;
ptr.PointertoVSBindingTable = bt_offset;
}
if (stage == MESA_SHADER_FRAGMENT) {
struct pipe_framebuffer_state *cso_fb = &ice->state.framebuffer;
for (unsigned i = 0; i < cso_fb->nr_cbufs; i++) {
struct iris_surface *surf = (void *) cso_fb->cbufs[i];
struct iris_resource *res = (void *) surf->pipe.texture;
*bt_map++ = emit_patched_surface_state(batch, surf->surface_state,
res, RELOC_WRITE);
}
}
}
for (int stage = 0; stage <= MESA_SHADER_FRAGMENT; stage++) {
if (!(dirty & (IRIS_DIRTY_SAMPLER_STATES_VS << stage)))
continue;