u_blitter: don't create illegal shaders for 1D/3D/RECT/CUBE MSAA

Reviewed-by: Marek Olšák <maraeo@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Dave Airlie 2013-03-04 07:18:24 +00:00
parent 998d975e38
commit e21460b4d5

View file

@ -924,6 +924,11 @@ void util_blitter_cache_all_shaders(struct blitter_context *blitter)
(target == PIPE_TEXTURE_CUBE_ARRAY))
continue;
if (i > 1 &&
(target != PIPE_TEXTURE_2D &&
target != PIPE_TEXTURE_2D_ARRAY))
continue;
blitter_get_fs_texfetch_col(ctx, target, i);
blitter_get_fs_texfetch_depth(ctx, target, i);
if (ctx->has_stencil_export) {