mesa: clear shader_info::is_lowered in prog_to_nir

This needs to be resetted each time prog_to_nir is called because it
turns st_nir_assign_vs_in_locations into a no-op when set.

Fixes: 81d106d6ec ("radeonsi: lower IO intrinsics - complete rewrite of input/output scanning")
Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/5001
Reviewed-by: Isaac Bosompem <mrisaacb@google.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11636>
(cherry picked from commit bcf8c7910d)
This commit is contained in:
Pierre-Eric Pelloux-Prayer 2021-06-29 10:10:17 +02:00 committed by Eric Engestrom
parent b3a83ad2e6
commit e1edeff0ae
2 changed files with 2 additions and 1 deletions

View file

@ -868,7 +868,7 @@
"description": "mesa: clear shader_info::is_lowered in prog_to_nir",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "81d106d6ecab326c96fb9f8db8e7f39621c9816e"
},

View file

@ -1024,6 +1024,7 @@ prog_to_nir(const struct gl_program *prog,
s->info.clip_distance_array_size = 0;
s->info.cull_distance_array_size = 0;
s->info.separate_shader = false;
s->info.io_lowered = false;
fail:
if (c->error) {