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mesa: fix BlitFramebuffer between linear and sRGB formats
NOTE: This is a candidate for the stable branches.
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 91ca053714)
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parent
d0a9ab29b2
commit
e1cb624a43
1 changed files with 39 additions and 3 deletions
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@ -2796,11 +2796,41 @@ get_nongeneric_internalformat(GLenum format)
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}
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static GLenum
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get_linear_internalformat(GLenum format)
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{
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switch (format) {
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case GL_SRGB:
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return GL_RGB;
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case GL_SRGB_ALPHA:
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return GL_RGBA;
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case GL_SRGB8:
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return GL_RGB8;
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case GL_SRGB8_ALPHA8:
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return GL_RGBA8;
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case GL_SLUMINANCE:
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return GL_LUMINANCE8;
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case GL_SLUMINANCE_ALPHA:
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return GL_LUMINANCE8_ALPHA8;
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default:
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return format;
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}
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}
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static GLboolean
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compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
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const struct gl_renderbuffer *colorDrawRb)
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{
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/* The simple case where we know the backing formats are the same.
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GLenum readFormat, drawFormat;
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/* The simple case where we know the backing Mesa formats are the same.
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*/
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if (_mesa_get_srgb_format_linear(colorReadRb->Format) ==
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_mesa_get_srgb_format_linear(colorDrawRb->Format)) {
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@ -2814,9 +2844,15 @@ compatible_resolve_formats(const struct gl_renderbuffer *colorReadRb,
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* textures and get two entirely different Mesa formats like RGBA8888 and
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* ARGB8888. Drivers behaving like that should be able to cope with
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* non-matching formats by themselves, because it's not the user's fault.
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*
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* Blits between linear and sRGB formats are also allowed.
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*/
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if (get_nongeneric_internalformat(colorReadRb->InternalFormat) ==
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get_nongeneric_internalformat(colorDrawRb->InternalFormat)) {
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readFormat = get_nongeneric_internalformat(colorReadRb->InternalFormat);
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drawFormat = get_nongeneric_internalformat(colorDrawRb->InternalFormat);
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readFormat = get_linear_internalformat(readFormat);
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drawFormat = get_linear_internalformat(drawFormat);
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if (readFormat == drawFormat) {
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return GL_TRUE;
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}
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