radv: Enable VK_KHR_shader_atomic_int64

Reviewed-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
This commit is contained in:
Bas Nieuwenhuizen 2019-08-02 02:16:23 +02:00
parent a17f2206d3
commit e1c5d8a364
3 changed files with 4 additions and 6 deletions

View file

@ -44,6 +44,7 @@ TBD.
<li>EGL_EXT_platform_device</li>
<li>VK_EXT_queue_family_foreign for radv</li>
<li>VK_EXT_shader_demote_to_helper_invocation on Intel.</li>
<li>VK_KHR_shader_atomic_int64 for radv</li>
</ul>
<h2>Bug fixes</h2>

View file

@ -973,11 +973,8 @@ void radv_GetPhysicalDeviceFeatures2(
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_SHADER_ATOMIC_INT64_FEATURES_KHR: {
VkPhysicalDeviceShaderAtomicInt64FeaturesKHR *features =
(VkPhysicalDeviceShaderAtomicInt64FeaturesKHR *)ext;
/* TODO: Enable this once the driver supports 64-bit
* compare&swap atomic operations.
*/
features->shaderBufferInt64Atomics = false;
features->shaderSharedInt64Atomics = false;
features->shaderBufferInt64Atomics = HAVE_LLVM >= 0x0900;
features->shaderSharedInt64Atomics = HAVE_LLVM >= 0x0900;
break;
}
case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT: {

View file

@ -83,7 +83,7 @@ EXTENSIONS = [
Extension('VK_KHR_relaxed_block_layout', 1, True),
Extension('VK_KHR_sampler_mirror_clamp_to_edge', 1, True),
Extension('VK_KHR_sampler_ycbcr_conversion', 1, True),
Extension('VK_KHR_shader_atomic_int64', 1, False),
Extension('VK_KHR_shader_atomic_int64', 1, 'HAVE_LLVM >= 0x0900'),
Extension('VK_KHR_shader_draw_parameters', 1, True),
Extension('VK_KHR_shader_float16_int8', 1, True),
Extension('VK_KHR_storage_buffer_storage_class', 1, True),