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reformat, clean-up comments
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1 changed files with 50 additions and 44 deletions
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@ -28,21 +28,21 @@
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#include "slang_compile.h"
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#include "slang_typeinfo.h"
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#if defined __cplusplus
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extern "C" {
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#endif
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/*
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* Program variable data storage is kept completely transparent to the front-end compiler. It is
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* up to the back-end how the data is actually allocated. The slang_storage_type enum
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* provides the basic information about how the memory is interpreted. This abstract piece
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* of memory is called a data slot. A data slot of a particular type has a fixed size.
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* Program variable data storage is kept completely transparent to the
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* front-end compiler. It is up to the back-end how the data is
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* actually allocated. The slang_storage_type enum provides the basic
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* information about how the memory is interpreted. This abstract
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* piece of memory is called a data slot. A data slot of a particular
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* type has a fixed size.
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*
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* For now, only the three basic types are supported, that is bool, int and float. Other built-in
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* types like vector or matrix can easily be decomposed into a series of basic types.
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* For now, only the three basic types are supported, that is bool,
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* int and float. Other built-in types like vector or matrix can
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* easily be decomposed into a series of basic types.
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*
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* If the vec4 module is enabled, 4-component vectors of floats are used when possible. 4x4 matrices
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* are constructed of 4 vec4 slots.
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* If the vec4 module is enabled, 4-component vectors of floats are
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* used when possible. 4x4 matrices are constructed of 4 vec4 slots.
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*/
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typedef enum slang_storage_type_
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{
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@ -55,42 +55,50 @@ typedef enum slang_storage_type_
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slang_stor_vec4
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} slang_storage_type;
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/*
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* The slang_storage_array structure groups data slots of the same type into an array. This
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* array has a fixed length. Arrays are required to have a size equal to the sum of sizes of its
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* elements. They are also required to support indirect addressing. That is, if B references
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* first data slot in the array, S is the size of the data slot and I is the integral index that
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* is not known at compile time, B+I*S references I-th data slot.
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/**
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* The slang_storage_array structure groups data slots of the same
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* type into an array. This array has a fixed length. Arrays are
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* required to have a size equal to the sum of sizes of its
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* elements. They are also required to support indirect
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* addressing. That is, if B references first data slot in the array,
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* S is the size of the data slot and I is the integral index that is
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* not known at compile time, B+I*S references I-th data slot.
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*
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* This structure is also used to break down built-in data types that are not supported directly.
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* Vectors, like vec3, are constructed from arrays of their basic types. Matrices are formed of
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* an array of column vectors, which are in turn processed as other vectors.
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* This structure is also used to break down built-in data types that
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* are not supported directly. Vectors, like vec3, are constructed
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* from arrays of their basic types. Matrices are formed of an array
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* of column vectors, which are in turn processed as other vectors.
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*/
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typedef struct slang_storage_array_
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{
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slang_storage_type type;
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struct slang_storage_aggregate_ *aggregate; /* slang_stor_aggregate */
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GLuint length;
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slang_storage_type type;
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struct slang_storage_aggregate_ *aggregate;
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GLuint length;
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} slang_storage_array;
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GLboolean slang_storage_array_construct (slang_storage_array *);
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GLvoid slang_storage_array_destruct (slang_storage_array *);
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/*
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* The slang_storage_aggregate structure relaxes the indirect addressing requirement for
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* slang_storage_array structure. Aggregates are always accessed statically - its member
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* addresses are well-known at compile time. For example, user-defined types are implemented as
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* aggregates. Aggregates can collect data of a different type.
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/**
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* The slang_storage_aggregate structure relaxes the indirect
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* addressing requirement for slang_storage_array
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* structure. Aggregates are always accessed statically - its member
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* addresses are well-known at compile time. For example, user-defined
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* types are implemented as aggregates. Aggregates can collect data of
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* a different type.
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*/
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typedef struct slang_storage_aggregate_
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{
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slang_storage_array *arrays;
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GLuint count;
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slang_storage_array *arrays;
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GLuint count;
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} slang_storage_aggregate;
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GLboolean slang_storage_aggregate_construct (slang_storage_aggregate *);
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GLvoid slang_storage_aggregate_destruct (slang_storage_aggregate *);
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extern GLboolean
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_slang_aggregate_variable(slang_storage_aggregate *agg,
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slang_type_specifier *spec,
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@ -98,9 +106,6 @@ _slang_aggregate_variable(slang_storage_aggregate *agg,
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slang_function_scope *funcs,
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slang_struct_scope *structs,
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slang_variable_scope *vars,
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#if 0
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slang_assembly_file *file,
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#endif
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slang_atom_pool *atoms);
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/*
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@ -111,23 +116,24 @@ _slang_aggregate_variable(slang_storage_aggregate *agg,
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extern GLuint
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_slang_sizeof_type (slang_storage_type);
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/*
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/**
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* Returns total size (in machine units) of the given aggregate.
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* Returns 0 on error.
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*/
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GLuint _slang_sizeof_aggregate (const slang_storage_aggregate *);
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extern GLuint
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_slang_sizeof_aggregate (const slang_storage_aggregate *);
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/*
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* Converts structured aggregate to a flat one, with arrays of generic type being
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* one-element long.
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* Returns GL_TRUE on success.
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* Returns GL_FALSE otherwise.
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/**
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* Converts structured aggregate to a flat one, with arrays of generic
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* type being one-element long. Returns GL_TRUE on success. Returns
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* GL_FALSE otherwise.
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*/
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GLboolean _slang_flatten_aggregate (slang_storage_aggregate *, const slang_storage_aggregate *);
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extern GLboolean
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_slang_flatten_aggregate (slang_storage_aggregate *,
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const slang_storage_aggregate *);
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#ifdef __cplusplus
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}
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#endif
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#endif
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