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i965/gen9/fast-clear: Handle linear→SRGB conversion
If GL_FRAMEBUFFER_SRGB is enabled when writing to an SRGB-capable framebuffer then the color will be converted from linear to SRGB before being written. There is no chance for the hardware to do this itself because it can't modify the clear color that is programmed in the surface state so it seems pretty clear that the driver should be handling this itself. Note that this wasn't a problem before Gen9 because previously we were only able to do fast clears to 0 or 1 and those values are the same in linear and SRGB space. Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
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1 changed files with 11 additions and 0 deletions
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@ -41,6 +41,8 @@
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#include "main/api_validate.h"
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#include "main/state.h"
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#include "util/format_srgb.h"
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#include "vbo/vbo_context.h"
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#include "drivers/common/meta.h"
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@ -424,6 +426,15 @@ set_fast_clear_color(struct brw_context *brw,
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override_color.f[3] = 1.0f;
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}
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/* Handle linear→SRGB conversion */
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if (brw->ctx.Color.sRGBEnabled &&
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_mesa_get_srgb_format_linear(mt->format) != mt->format) {
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for (int i = 0; i < 3; i++) {
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override_color.f[i] =
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util_format_linear_to_srgb_float(override_color.f[i]);
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}
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}
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if (brw->gen >= 9) {
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mt->gen9_fast_clear_color = override_color;
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} else {
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