radeonsi: decompress resident textures/images before graphics/compute

Similar to the existing decompression code path except that it
loops over the list of resident textures/images.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Samuel Pitoiset 2017-05-15 23:50:32 +02:00
parent d7e1a66bb5
commit e1813a8635
3 changed files with 114 additions and 0 deletions

View file

@ -22,6 +22,7 @@
*/
#include "si_pipe.h"
#include "si_compute.h"
#include "util/u_format.h"
#include "util/u_surface.h"
@ -706,6 +707,61 @@ static void si_check_render_feedback(struct si_context *sctx)
sctx->need_check_render_feedback = false;
}
static void si_decompress_resident_textures(struct si_context *sctx)
{
unsigned num_resident_tex_handles;
unsigned i;
num_resident_tex_handles = sctx->resident_tex_handles.size /
sizeof(struct si_texture_handle *);
for (i = 0; i < num_resident_tex_handles; i++) {
struct si_texture_handle *tex_handle =
*util_dynarray_element(&sctx->resident_tex_handles,
struct si_texture_handle *, i);
struct pipe_sampler_view *view = tex_handle->view;
struct si_sampler_view *sview = (struct si_sampler_view *)view;
struct r600_texture *tex = (struct r600_texture *)view->texture;
if (view->texture->target == PIPE_BUFFER)
continue;
if (tex_handle->needs_color_decompress)
si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
view->u.tex.last_level);
if (tex_handle->needs_depth_decompress)
si_decompress_depth(sctx, tex,
sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
view->u.tex.first_level, view->u.tex.last_level,
0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
}
}
static void si_decompress_resident_images(struct si_context *sctx)
{
unsigned num_resident_img_handles;
unsigned i;
num_resident_img_handles = sctx->resident_img_handles.size /
sizeof(struct si_image_handle *);
for (i = 0; i < num_resident_img_handles; i++) {
struct si_image_handle *img_handle =
*util_dynarray_element(&sctx->resident_img_handles,
struct si_image_handle *, i);
struct pipe_image_view *view = &img_handle->view;
struct r600_texture *tex = (struct r600_texture *)view->resource;
if (view->resource->target == PIPE_BUFFER)
continue;
if (img_handle->needs_color_decompress)
si_decompress_color_texture(sctx, tex, view->u.tex.level,
view->u.tex.level);
}
}
static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
{
unsigned compressed_colortex_counter, mask;
@ -736,6 +792,9 @@ static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask
}
}
si_decompress_resident_textures(sctx);
si_decompress_resident_images(sctx);
si_check_render_feedback(sctx);
}

View file

@ -1614,6 +1614,48 @@ static void si_set_polygon_stipple(struct pipe_context *ctx,
/* TEXTURE METADATA ENABLE/DISABLE */
static void
si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
{
unsigned num_resident_tex_handles, num_resident_img_handles;
unsigned i;
num_resident_tex_handles = sctx->resident_tex_handles.size /
sizeof(struct si_texture_handle *);
for (i = 0; i < num_resident_tex_handles; i++) {
struct si_texture_handle *tex_handle =
*util_dynarray_element(&sctx->resident_tex_handles,
struct si_texture_handle *, i);
struct pipe_resource *res = tex_handle->view->texture;
if (res && res->target != PIPE_BUFFER) {
struct r600_texture *rtex = (struct r600_texture *)res;
tex_handle->needs_color_decompress =
color_needs_decompression(rtex);
}
}
num_resident_img_handles = sctx->resident_img_handles.size /
sizeof(struct si_image_handle *);
for (i = 0; i < num_resident_img_handles; i++) {
struct si_image_handle *img_handle =
*util_dynarray_element(&sctx->resident_img_handles,
struct si_image_handle *, i);
struct pipe_image_view *view = &img_handle->view;
struct pipe_resource *res = view->resource;
if (res && res->target != PIPE_BUFFER) {
struct r600_texture *rtex = (struct r600_texture *)res;
img_handle->needs_color_decompress =
color_needs_decompression(rtex);
}
}
}
/* CMASK can be enabled (for fast clear) and disabled (for texture export)
* while the texture is bound, possibly by a different context. In that case,
* call this function to update needs_*_decompress_masks.
@ -1625,6 +1667,8 @@ void si_update_needs_color_decompress_masks(struct si_context *sctx)
si_images_update_needs_color_decompress_mask(&sctx->images[i]);
si_update_shader_needs_decompress_mask(sctx, i);
}
si_resident_handles_update_needs_color_decompress(sctx);
}
/* BUFFER DISCARD/INVALIDATION */
@ -2241,6 +2285,11 @@ static void si_make_texture_handle_resident(struct pipe_context *ctx,
struct r600_texture *rtex =
(struct r600_texture *)sview->base.texture;
tex_handle->needs_depth_decompress =
depth_needs_decompression(rtex, sview);
tex_handle->needs_color_decompress =
color_needs_decompression(rtex);
if (rtex->dcc_offset &&
p_atomic_read(&rtex->framebuffers_bound))
sctx->need_check_render_feedback = true;
@ -2355,6 +2404,9 @@ static void si_make_image_handle_resident(struct pipe_context *ctx,
struct r600_texture *rtex = (struct r600_texture *)res;
unsigned level = view->u.tex.level;
img_handle->needs_color_decompress =
color_needs_decompression(rtex);
if (vi_dcc_enabled(rtex, level) &&
p_atomic_read(&rtex->framebuffers_bound))
sctx->need_check_render_feedback = true;

View file

@ -241,12 +241,15 @@ struct si_texture_handle
{
struct si_bindless_descriptor *desc;
struct pipe_sampler_view *view;
bool needs_color_decompress;
bool needs_depth_decompress;
};
struct si_image_handle
{
struct si_bindless_descriptor *desc;
struct pipe_image_view view;
bool needs_color_decompress;
};
struct si_context {