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radeonsi: decompress resident textures/images before graphics/compute
Similar to the existing decompression code path except that it loops over the list of resident textures/images. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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3 changed files with 114 additions and 0 deletions
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@ -22,6 +22,7 @@
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*/
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#include "si_pipe.h"
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#include "si_compute.h"
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#include "util/u_format.h"
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#include "util/u_surface.h"
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@ -706,6 +707,61 @@ static void si_check_render_feedback(struct si_context *sctx)
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sctx->need_check_render_feedback = false;
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}
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static void si_decompress_resident_textures(struct si_context *sctx)
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{
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unsigned num_resident_tex_handles;
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unsigned i;
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num_resident_tex_handles = sctx->resident_tex_handles.size /
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sizeof(struct si_texture_handle *);
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for (i = 0; i < num_resident_tex_handles; i++) {
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struct si_texture_handle *tex_handle =
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*util_dynarray_element(&sctx->resident_tex_handles,
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struct si_texture_handle *, i);
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struct pipe_sampler_view *view = tex_handle->view;
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struct si_sampler_view *sview = (struct si_sampler_view *)view;
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struct r600_texture *tex = (struct r600_texture *)view->texture;
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if (view->texture->target == PIPE_BUFFER)
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continue;
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if (tex_handle->needs_color_decompress)
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si_decompress_color_texture(sctx, tex, view->u.tex.first_level,
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view->u.tex.last_level);
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if (tex_handle->needs_depth_decompress)
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si_decompress_depth(sctx, tex,
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sview->is_stencil_sampler ? PIPE_MASK_S : PIPE_MASK_Z,
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view->u.tex.first_level, view->u.tex.last_level,
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0, util_max_layer(&tex->resource.b.b, view->u.tex.first_level));
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}
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}
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static void si_decompress_resident_images(struct si_context *sctx)
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{
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unsigned num_resident_img_handles;
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unsigned i;
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num_resident_img_handles = sctx->resident_img_handles.size /
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sizeof(struct si_image_handle *);
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for (i = 0; i < num_resident_img_handles; i++) {
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struct si_image_handle *img_handle =
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*util_dynarray_element(&sctx->resident_img_handles,
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struct si_image_handle *, i);
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struct pipe_image_view *view = &img_handle->view;
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struct r600_texture *tex = (struct r600_texture *)view->resource;
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if (view->resource->target == PIPE_BUFFER)
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continue;
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if (img_handle->needs_color_decompress)
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si_decompress_color_texture(sctx, tex, view->u.tex.level,
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view->u.tex.level);
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}
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}
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static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
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{
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unsigned compressed_colortex_counter, mask;
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@ -736,6 +792,9 @@ static void si_decompress_textures(struct si_context *sctx, unsigned shader_mask
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}
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}
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si_decompress_resident_textures(sctx);
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si_decompress_resident_images(sctx);
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si_check_render_feedback(sctx);
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}
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@ -1614,6 +1614,48 @@ static void si_set_polygon_stipple(struct pipe_context *ctx,
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/* TEXTURE METADATA ENABLE/DISABLE */
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static void
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si_resident_handles_update_needs_color_decompress(struct si_context *sctx)
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{
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unsigned num_resident_tex_handles, num_resident_img_handles;
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unsigned i;
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num_resident_tex_handles = sctx->resident_tex_handles.size /
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sizeof(struct si_texture_handle *);
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for (i = 0; i < num_resident_tex_handles; i++) {
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struct si_texture_handle *tex_handle =
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*util_dynarray_element(&sctx->resident_tex_handles,
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struct si_texture_handle *, i);
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struct pipe_resource *res = tex_handle->view->texture;
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if (res && res->target != PIPE_BUFFER) {
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struct r600_texture *rtex = (struct r600_texture *)res;
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tex_handle->needs_color_decompress =
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color_needs_decompression(rtex);
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}
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}
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num_resident_img_handles = sctx->resident_img_handles.size /
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sizeof(struct si_image_handle *);
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for (i = 0; i < num_resident_img_handles; i++) {
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struct si_image_handle *img_handle =
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*util_dynarray_element(&sctx->resident_img_handles,
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struct si_image_handle *, i);
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struct pipe_image_view *view = &img_handle->view;
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struct pipe_resource *res = view->resource;
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if (res && res->target != PIPE_BUFFER) {
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struct r600_texture *rtex = (struct r600_texture *)res;
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img_handle->needs_color_decompress =
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color_needs_decompression(rtex);
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}
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}
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}
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/* CMASK can be enabled (for fast clear) and disabled (for texture export)
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* while the texture is bound, possibly by a different context. In that case,
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* call this function to update needs_*_decompress_masks.
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@ -1625,6 +1667,8 @@ void si_update_needs_color_decompress_masks(struct si_context *sctx)
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si_images_update_needs_color_decompress_mask(&sctx->images[i]);
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si_update_shader_needs_decompress_mask(sctx, i);
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}
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si_resident_handles_update_needs_color_decompress(sctx);
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}
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/* BUFFER DISCARD/INVALIDATION */
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@ -2241,6 +2285,11 @@ static void si_make_texture_handle_resident(struct pipe_context *ctx,
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struct r600_texture *rtex =
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(struct r600_texture *)sview->base.texture;
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tex_handle->needs_depth_decompress =
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depth_needs_decompression(rtex, sview);
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tex_handle->needs_color_decompress =
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color_needs_decompression(rtex);
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if (rtex->dcc_offset &&
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p_atomic_read(&rtex->framebuffers_bound))
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sctx->need_check_render_feedback = true;
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@ -2355,6 +2404,9 @@ static void si_make_image_handle_resident(struct pipe_context *ctx,
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struct r600_texture *rtex = (struct r600_texture *)res;
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unsigned level = view->u.tex.level;
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img_handle->needs_color_decompress =
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color_needs_decompression(rtex);
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if (vi_dcc_enabled(rtex, level) &&
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p_atomic_read(&rtex->framebuffers_bound))
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sctx->need_check_render_feedback = true;
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@ -241,12 +241,15 @@ struct si_texture_handle
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{
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struct si_bindless_descriptor *desc;
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struct pipe_sampler_view *view;
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bool needs_color_decompress;
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bool needs_depth_decompress;
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};
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struct si_image_handle
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{
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struct si_bindless_descriptor *desc;
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struct pipe_image_view view;
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bool needs_color_decompress;
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};
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struct si_context {
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