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mesa: add begin_conditional_render() helper
Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
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3f05193734
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1 changed files with 68 additions and 57 deletions
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@ -37,10 +37,76 @@
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#include "queryobj.h"
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static ALWAYS_INLINE void
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begin_conditional_render(struct gl_context *ctx, GLuint queryId, GLenum mode,
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bool no_error)
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{
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struct gl_query_object *q = NULL;
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assert(ctx->Query.CondRenderMode == GL_NONE);
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if (queryId != 0)
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q = _mesa_lookup_query_object(ctx, queryId);
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if (!no_error) {
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/* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
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*
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* "The error INVALID_VALUE is generated if <id> is not the name of an
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* existing query object query."
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*/
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if (!q) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glBeginConditionalRender(bad queryId=%u)", queryId);
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return;
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}
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assert(q->Id == queryId);
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switch (mode) {
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case GL_QUERY_WAIT:
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case GL_QUERY_NO_WAIT:
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case GL_QUERY_BY_REGION_WAIT:
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case GL_QUERY_BY_REGION_NO_WAIT:
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break; /* OK */
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case GL_QUERY_WAIT_INVERTED:
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case GL_QUERY_NO_WAIT_INVERTED:
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case GL_QUERY_BY_REGION_WAIT_INVERTED:
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case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
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if (ctx->Extensions.ARB_conditional_render_inverted)
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break; /* OK */
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/* fallthrough - invalid */
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
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_mesa_enum_to_string(mode));
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return;
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}
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/* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
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*
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* "The error INVALID_OPERATION is generated if <id> is the name of a
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* query object with a target other than SAMPLES_PASSED, or <id> is
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* the name of a query currently in progress."
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*/
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if ((q->Target != GL_SAMPLES_PASSED &&
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q->Target != GL_ANY_SAMPLES_PASSED &&
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q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE &&
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q->Target != GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB &&
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q->Target != GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) || q->Active) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
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return;
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}
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}
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ctx->Query.CondRenderQuery = q;
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ctx->Query.CondRenderMode = mode;
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if (ctx->Driver.BeginConditionalRender)
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ctx->Driver.BeginConditionalRender(ctx, q, mode);
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}
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void GLAPIENTRY
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_mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
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{
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struct gl_query_object *q = NULL;
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GET_CURRENT_CONTEXT(ctx);
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/* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
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@ -55,62 +121,7 @@ _mesa_BeginConditionalRender(GLuint queryId, GLenum mode)
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return;
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}
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assert(ctx->Query.CondRenderMode == GL_NONE);
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/* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
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*
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* "The error INVALID_VALUE is generated if <id> is not the name of an
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* existing query object query."
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*/
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if (queryId != 0)
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q = _mesa_lookup_query_object(ctx, queryId);
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if (!q) {
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_mesa_error(ctx, GL_INVALID_VALUE,
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"glBeginConditionalRender(bad queryId=%u)", queryId);
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return;
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}
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assert(q->Id == queryId);
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switch (mode) {
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case GL_QUERY_WAIT:
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case GL_QUERY_NO_WAIT:
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case GL_QUERY_BY_REGION_WAIT:
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case GL_QUERY_BY_REGION_NO_WAIT:
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break; /* OK */
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case GL_QUERY_WAIT_INVERTED:
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case GL_QUERY_NO_WAIT_INVERTED:
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case GL_QUERY_BY_REGION_WAIT_INVERTED:
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case GL_QUERY_BY_REGION_NO_WAIT_INVERTED:
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if (ctx->Extensions.ARB_conditional_render_inverted)
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break; /* OK */
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/* fallthrough - invalid */
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default:
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_mesa_error(ctx, GL_INVALID_ENUM, "glBeginConditionalRender(mode=%s)",
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_mesa_enum_to_string(mode));
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return;
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}
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/* Section 2.14 (Conditional Rendering) of the OpenGL 3.0 spec says:
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*
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* "The error INVALID_OPERATION is generated if <id> is the name of a
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* query object with a target other than SAMPLES_PASSED, or <id> is the
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* name of a query currently in progress."
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*/
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if ((q->Target != GL_SAMPLES_PASSED &&
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q->Target != GL_ANY_SAMPLES_PASSED &&
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q->Target != GL_ANY_SAMPLES_PASSED_CONSERVATIVE &&
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q->Target != GL_TRANSFORM_FEEDBACK_STREAM_OVERFLOW_ARB &&
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q->Target != GL_TRANSFORM_FEEDBACK_OVERFLOW_ARB) || q->Active) {
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_mesa_error(ctx, GL_INVALID_OPERATION, "glBeginConditionalRender()");
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return;
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}
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ctx->Query.CondRenderQuery = q;
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ctx->Query.CondRenderMode = mode;
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if (ctx->Driver.BeginConditionalRender)
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ctx->Driver.BeginConditionalRender(ctx, q, mode);
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begin_conditional_render(ctx, queryId, mode, false);
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}
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