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freedreno/ir3: End TES with chsh when using GS
When we have both TES and GS, the TES needs to chain to the VS with chmask and chsh GS just like the VS does to either TCS or GS. Signed-off-by: Kristian H. Kristensen <hoegsberg@google.com> Acked-by: Eric Anholt <eric@anholt.net> Reviewed-by: Rob Clark <robdclark@gmail.com>
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1 changed files with 3 additions and 1 deletions
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@ -2598,7 +2598,9 @@ emit_function(struct ir3_context *ctx, nir_function_impl *impl)
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* be read by the HS. Then it resets execution mask (chmask) and chains
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* to the next shader (chsh).
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*/
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if (ctx->so->type == MESA_SHADER_VERTEX && ctx->so->key.has_gs) {
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if ((ctx->so->type == MESA_SHADER_VERTEX &&
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(ctx->so->key.has_gs || ctx->so->key.tessellation)) ||
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(ctx->so->type == MESA_SHADER_TESS_EVAL && ctx->so->key.has_gs)) {
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struct ir3_instruction *chmask =
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ir3_CHMASK(ctx->block);
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chmask->barrier_class = IR3_BARRIER_EVERYTHING;
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