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dzn: Don't do initial-layout barriers for simultaneous-access resources
Fixes: 4daeac01 ("dzn: Enhanced barriers fixes/workarounds")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22225>
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1 changed files with 9 additions and 2 deletions
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@ -4519,11 +4519,18 @@ dzn_rendering_attachment_initial_transition(struct dzn_cmd_buffer *cmdbuf,
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access_before = D3D12_BARRIER_ACCESS_NO_ACCESS;
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}
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D3D12_BARRIER_LAYOUT layout_before = dzn_vk_layout_to_d3d_layout(initial_layout->initialLayout, cmdbuf->type, aspect);
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D3D12_BARRIER_LAYOUT layout_after = dzn_vk_layout_to_d3d_layout(att->imageLayout, cmdbuf->type, aspect);
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if (image->desc.Flags & D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS) {
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layout_before = D3D12_BARRIER_LAYOUT_UNDEFINED;
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layout_after = D3D12_BARRIER_LAYOUT_UNDEFINED;
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}
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dzn_cmd_buffer_image_barrier(cmdbuf, image,
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sync_before, D3D12_BARRIER_SYNC_DRAW,
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access_before, D3D12_BARRIER_ACCESS_COMMON,
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dzn_vk_layout_to_d3d_layout(initial_layout->initialLayout, cmdbuf->type, aspect),
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dzn_vk_layout_to_d3d_layout(att->imageLayout, cmdbuf->type, aspect),
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layout_before,
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layout_after,
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&range);
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} else {
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dzn_cmd_buffer_queue_image_range_layout_transition(cmdbuf, image, &range,
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