added glTbufferMask3DFX(), enabled texture compression functions

This commit is contained in:
Brian Paul 2000-05-18 22:02:24 +00:00
parent f77064e9e2
commit e160138d13

View file

@ -1,4 +1,4 @@
/* $Id: glapitemp.h,v 1.18 2000/05/18 18:13:15 brianp Exp $ */
/* $Id: glapitemp.h,v 1.19 2000/05/18 22:02:24 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -3143,6 +3143,13 @@ KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble *p)
}
/* 208. GL_3DFX_tbuffer */
KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask)
{
DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(0x%x);", mask));
}
/* 209. WGL_EXT_multisample */
KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert)
@ -3365,7 +3372,7 @@ KEYWORD1 void KEYWORD2 NAME(SamplePassARB)(GLenum pass)
}
#if 00
/* ARB 12. GL_ARB_texture_compression */
KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, GLvoid *data)
{
@ -3401,7 +3408,6 @@ KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint lod,
{
DISPATCH(GetCompressedTexImageARB, (target, lod, img), (F, "glGetCompressedTexImageARB();"));
}
#endif