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anv/blorp: Remove 3D subresource transition workaround
For 3D image subresources undergoing a layout transition via PipelineBarrier, we increase the number of fast-cleared layers to match the intended behaviour of KHR_maintenance1. When such subresources undergo layout transitions between subpasses, we don't do this to avoid failing incorrect CTS tests. Instead, unify the behaviour in both scenarios, and wait for the CTS tests to catch up. See CL 1111 for the test fix and Vulkan issue #849 for more information. On SKL+, this causes 3 test failures under: dEQP-VK.pipeline.render_to_image.3d.* v2: Add a reference to the Vulkan issue (Iago Toral). Signed-off-by: Nanley Chery <nanley.g.chery@intel.com> Reviewed-by: Iago Toral Quiroga <itoral@igalia.com> (v1) Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
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1 changed files with 4 additions and 4 deletions
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@ -1480,12 +1480,12 @@ anv_image_ccs_clear(struct anv_cmd_buffer *cmd_buffer,
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/* Blorp likes to treat 2D_ARRAY and 3D the same. */
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uint32_t blorp_base_layer, blorp_layer_count;
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if (view) {
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blorp_base_layer = view->base_array_layer;
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blorp_layer_count = view->array_len;
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} else if (image->type == VK_IMAGE_TYPE_3D) {
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if (image->type == VK_IMAGE_TYPE_3D) {
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blorp_base_layer = 0;
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blorp_layer_count = extent.depth;
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} else if (view) {
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blorp_base_layer = view->base_array_layer;
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blorp_layer_count = view->array_len;
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} else {
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blorp_base_layer = subresourceRange->baseArrayLayer;
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blorp_layer_count = anv_get_layerCount(image, subresourceRange);
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