etnaviv: force vertex buffers through the MMU

This fixes a vertex data corruption issue if some of the vertex streams
go through the MMU and some don't.

Signed-off-by: Lucas Stach <l.stach@pengutronix.de>
Tested-by: Philipp Zabel <p.zabel@pengutronix.de>
Acked-by: Christian Gmeiner <christian.gmeiner@gmail.com>
This commit is contained in:
Lucas Stach 2016-11-21 11:54:25 +01:00
parent 33f418bd67
commit e158b74971

View file

@ -201,7 +201,10 @@ etna_resource_alloc(struct pipe_screen *pscreen, unsigned layout,
size = setup_miptree(rsc, paddingX, paddingY, msaa_xscale, msaa_yscale);
struct etna_bo *bo = etna_bo_new(screen->dev, size, DRM_ETNA_GEM_CACHE_WC);
uint32_t flags = DRM_ETNA_GEM_CACHE_WC;
if (templat->bind & PIPE_BIND_VERTEX_BUFFER)
flags |= DRM_ETNA_GEM_FORCE_MMU;
struct etna_bo *bo = etna_bo_new(screen->dev, size, flags);
if (unlikely(bo == NULL)) {
BUG("Problem allocating video memory for resource");
return NULL;