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panfrost: Rename pan_cs.{c,h} into pan_desc.{c,h}
Pre v10 Mali GPU were describing GPU jobs as a chain of job descriptors,
but new generations moved to a command stream based approach. The
pan_cs.{h,c} name was chosen based on the assumption this job chain
would replace the command stream we have on other GPUs, things will
become a lot more confusing now that we have a real command stream.
Let's rename these files before it happens. Given all the helpers in
there are either emitting descriptors, and calculating values to be
put in such descriptors, pan_desc.{c,h} sounds like an acceptable
name.
Signed-off-by: Boris Brezillon <boris.brezillon@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26356>
This commit is contained in:
parent
dc087a3184
commit
e144347140
11 changed files with 12 additions and 12 deletions
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@ -28,7 +28,7 @@
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#include "pipe/p_state.h"
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#include "util/u_dynarray.h"
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#include "pan_cs.h"
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#include "pan_desc.h"
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#include "pan_jm.h"
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#include "pan_mempool.h"
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#include "pan_resource.h"
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@ -45,7 +45,7 @@ foreach ver : ['4', '5', '6', '7', '9']
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[
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'pan_blend.c',
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'pan_blitter.c',
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'pan_cs.c',
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'pan_desc.c',
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'pan_shader.c',
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'pan_texture.c',
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],
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@ -31,7 +31,7 @@
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#include "compiler/nir/nir_builder.h"
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#include "util/u_math.h"
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#include "pan_blend.h"
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#include "pan_cs.h"
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#include "pan_desc.h"
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#include "pan_encoder.h"
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#include "pan_jc.h"
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#include "pan_pool.h"
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@ -28,7 +28,7 @@
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#include "genxml/gen_macros.h"
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#include "util/format/u_format.h"
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#include "pan_cs.h"
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#include "pan_desc.h"
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#include "pan_pool.h"
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#include "pan_texture.h"
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#include "pan_util.h"
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@ -29,7 +29,7 @@
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#include "genxml/gen_macros.h"
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#include "pan_cs.h"
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#include "pan_desc.h"
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#include "pan_encoder.h"
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#include "pan_texture.h"
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@ -25,8 +25,8 @@
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* Boris Brezillon <boris.brezillon@collabora.com>
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*/
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#ifndef __PAN_CS_H
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#define __PAN_CS_H
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#ifndef __PAN_DESC_H
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#define __PAN_DESC_H
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#include "genxml/gen_macros.h"
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@ -24,7 +24,7 @@
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#include "compiler/shader_enums.h"
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#include "util/macros.h"
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#include "pan_cs.h"
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#include "pan_desc.h"
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#include "pan_pool.h"
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#include "panvk_cs.h"
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@ -29,7 +29,7 @@
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#include <vulkan/vulkan.h>
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#include "compiler/shader_enums.h"
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#include "pan_cs.h"
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#include "pan_desc.h"
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#include "panfrost-job.h"
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#include "vk_util.h"
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@ -67,7 +67,7 @@
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#include "drm-uapi/panfrost_drm.h"
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#include "pan_blend.h"
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#include "pan_cs.h"
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#include "pan_desc.h"
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#include "pan_device.h"
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#include "pan_jc.h"
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#include "pan_texture.h"
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@ -32,7 +32,7 @@
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#include "panvk_private.h"
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#include "pan_blitter.h"
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#include "pan_cs.h"
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#include "pan_desc.h"
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#include "pan_encoder.h"
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#include "util/rounding.h"
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@ -28,7 +28,7 @@
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#include "vk_util.h"
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#include "pan_cs.h"
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#include "pan_desc.h"
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#include "pan_earlyzs.h"
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#include "pan_encoder.h"
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#include "pan_pool.h"
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