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docs: update hw-dependent bits of ARB_gpu_shader5
Some of the features are completely implemented by core, while others have hardware dependencies. Create a list of drivers supporting each sub-feature that must have hw support. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Chris Forbes <chrisf@ijw.co.nz>
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docs/GL3.txt
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docs/GL3.txt
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@ -104,12 +104,12 @@ GL 4.0:
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- Dynamically uniform sampler array indices started (Chris)
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- Dynamically uniform UBO array indices started (Chris)
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- Implicit signed -> unsigned conversions DONE
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- Fused multiply-add DONE
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- Packing/bitfield/conversion functions DONE
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- Enhanced textureGather DONE
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- Geometry shader instancing DONE
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- Fused multiply-add DONE (i965, nvc0)
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- Packing/bitfield/conversion functions DONE (i965, nvc0)
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- Enhanced textureGather DONE (i965, nvc0, radeonsi)
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- Geometry shader instancing DONE (i965, nvc0)
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- Geometry shader multiple streams DONE (i965, nvc0)
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- Enhanced per-sample shading DONE
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- Enhanced per-sample shading DONE (i965)
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- Interpolation functions started (Chris)
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- New overload resolution rules DONE
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GL_ARB_gpu_shader_fp64 started (Dave)
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