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drirc: add force_glsl_abs_sqrt() for "Spec Ops: The Line"
Game ported from D3D9 which expects sqrt() to compute the absolute value as explained in the spec. This gets rid of the NaN values as well as the black squares with RadeonSI. Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=97338 Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Marek Olšák <marek.olsak@amd.com>
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@ -120,5 +120,13 @@ TODO: document the other workarounds.
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<application name="The Culling" executable="Victory">
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<option name="force_glsl_version" value="440" />
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</application>
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<application name="Spec Ops: The Line (32-bit)" executable="specops.i386">
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<option name="force_glsl_abs_sqrt" value="true" />
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</application>
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<application name="Spec Ops: The Line (64-bit)" executable="specops">
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<option name="force_glsl_abs_sqrt" value="true" />
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</application>
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</device>
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</driconf>
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