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freedreno/ir3: ir3_cmdline updates
1) convert to getopt, and drop most variant related options since they aren't super-useful these days.. and easy enough to add back if/when needed. (Also, none of the newer shader variant options where covered before.) 2) covert to dynamically allocated shader/variant, to get things working again after ir3_shader/_variant converted to ralloc 3) few small cleanups Signed-off-by: Rob Clark <robdclark@chromium.org> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6189>
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283ad85944
commit
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1 changed files with 62 additions and 133 deletions
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@ -32,6 +32,7 @@
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#include <stdlib.h>
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#include <stdio.h>
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#include <err.h>
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#include <getopt.h>
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#include "nir/tgsi_to_nir.h"
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#include "tgsi/tgsi_parse.h"
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@ -54,14 +55,14 @@
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#include "pipe/p_context.h"
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static void dump_info(struct ir3_shader_variant *so, const char *str)
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static void
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dump_info(struct ir3_shader_variant *so, const char *str)
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{
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uint32_t *bin;
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const char *type = ir3_shader_stage(so);
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bin = ir3_shader_assemble(so);
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debug_printf("; %s: %s\n", type, str);
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printf("; %s: %s\n", type, str);
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ir3_shader_disasm(so, bin, stdout);
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free(bin);
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}
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static void
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@ -107,8 +108,9 @@ static nir_shader *
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load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
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{
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static const struct standalone_options options = {
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.glsl_version = 460,
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.glsl_version = 310,
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.do_link = true,
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.lower_precision = true,
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};
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struct gl_shader_program *prog;
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const nir_shader_compiler_options *nir_options =
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@ -142,6 +144,7 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
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NIR_PASS_V(nir, nir_lower_var_copies);
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nir_print_shader(nir, stdout);
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NIR_PASS_V(nir, gl_nir_lower_atomics, prog, true);
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NIR_PASS_V(nir, gl_nir_lower_buffers, prog);
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NIR_PASS_V(nir, nir_lower_atomics_to_ssbo);
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nir_print_shader(nir, stdout);
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@ -184,7 +187,7 @@ load_glsl(unsigned num_files, char* const* files, gl_shader_stage stage)
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NIR_PASS_V(nir, nir_lower_system_values);
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NIR_PASS_V(nir, nir_lower_frexp);
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NIR_PASS_V(nir, nir_lower_io,
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nir_var_shader_in | nir_var_shader_out,
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nir_var_shader_in | nir_var_shader_out | nir_var_uniform,
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ir3_glsl_type_size, (nir_lower_io_options)0);
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NIR_PASS_V(nir, gl_nir_lower_samplers, prog);
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@ -260,33 +263,31 @@ load_spirv(const char *filename, const char *entry, gl_shader_stage stage)
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return nir;
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}
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static void print_usage(void)
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static const char *shortopts = "g:hv";
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static const struct option longopts[] = {
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{ "gpu", required_argument, 0, 'g' },
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{ "help", no_argument, 0, 'h' },
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{ "verbose", no_argument, 0, 'v' },
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};
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static void
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print_usage(void)
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{
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printf("Usage: ir3_compiler [OPTIONS]... <file.tgsi | file.spv entry_point | (file.vert | file.frag)*>\n");
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printf(" --verbose - verbose compiler/debug messages\n");
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printf(" --binning-pass - generate binning pass shader (VERT)\n");
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printf(" --color-two-side - emulate two-sided color (FRAG)\n");
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printf(" --half-precision - use half-precision\n");
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printf(" --saturate-s MASK - bitmask of samplers to saturate S coord\n");
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printf(" --saturate-t MASK - bitmask of samplers to saturate T coord\n");
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printf(" --saturate-r MASK - bitmask of samplers to saturate R coord\n");
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printf(" --astc-srgb MASK - bitmask of samplers to enable astc-srgb workaround\n");
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printf(" --stream-out - enable stream-out (aka transform feedback)\n");
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printf(" --ucp MASK - bitmask of enabled user-clip-planes\n");
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printf(" --gpu GPU_ID - specify gpu-id (default 320)\n");
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printf(" --help - show this message\n");
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printf(" -g, --gpu GPU_ID - specify gpu-id (default 320)\n");
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printf(" -h, --help - show this message\n");
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printf(" -v, --verbose - verbose compiler/debug messages\n");
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}
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int main(int argc, char **argv)
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int
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main(int argc, char **argv)
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{
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int ret = 0, n = 1;
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int ret = 0, opt;
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char *filenames[2];
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int num_files = 0;
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unsigned stage = 0;
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struct ir3_shader_variant v;
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struct ir3_shader s;
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struct ir3_shader_key key = {};
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/* TODO cmdline option to target different gpus: */
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unsigned gpu_id = 320;
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const char *info;
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const char *spirv_entry = NULL;
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@ -294,112 +295,30 @@ int main(int argc, char **argv)
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bool from_tgsi = false;
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size_t size;
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memset(&s, 0, sizeof(s));
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memset(&v, 0, sizeof(v));
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/* cmdline args which impact shader variant get spit out in a
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* comment on the first line.. a quick/dirty way to preserve
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* that info so when ir3test recompiles the shader with a new
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* compiler version, we use the same shader-key settings:
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*/
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debug_printf("; options:");
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while (n < argc) {
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if (!strcmp(argv[n], "--verbose")) {
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while ((opt = getopt_long_only(argc, argv, shortopts, longopts, NULL)) != -1) {
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switch (opt) {
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case 'g':
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gpu_id = strtol(optarg, NULL, 0);
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break;
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case 'v':
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ir3_shader_debug |= IR3_DBG_OPTMSGS | IR3_DBG_DISASM;
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n++;
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continue;
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}
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if (!strcmp(argv[n], "--binning-pass")) {
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debug_printf(" %s", argv[n]);
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v.binning_pass = true;
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n++;
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continue;
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}
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if (!strcmp(argv[n], "--color-two-side")) {
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debug_printf(" %s", argv[n]);
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key.color_two_side = true;
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n++;
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continue;
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}
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if (!strcmp(argv[n], "--half-precision")) {
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debug_printf(" %s", argv[n]);
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n++;
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continue;
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}
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if (!strcmp(argv[n], "--saturate-s")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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key.vsaturate_s = key.fsaturate_s = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--saturate-t")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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key.vsaturate_t = key.fsaturate_t = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--saturate-r")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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key.vsaturate_r = key.fsaturate_r = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--astc-srgb")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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key.vastc_srgb = key.fastc_srgb = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--stream-out")) {
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struct ir3_stream_output_info *so = &s.stream_output;
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debug_printf(" %s", argv[n]);
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/* TODO more dynamic config based on number of outputs, etc
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* rather than just hard-code for first output:
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*/
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so->num_outputs = 1;
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so->stride[0] = 4;
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so->output[0].register_index = 0;
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so->output[0].start_component = 0;
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so->output[0].num_components = 4;
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so->output[0].output_buffer = 0;
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so->output[0].dst_offset = 2;
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so->output[0].stream = 0;
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n++;
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continue;
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}
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if (!strcmp(argv[n], "--ucp")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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key.ucp_enables = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--gpu")) {
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debug_printf(" %s %s", argv[n], argv[n+1]);
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gpu_id = strtol(argv[n+1], NULL, 0);
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n += 2;
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continue;
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}
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if (!strcmp(argv[n], "--help")) {
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break;
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default:
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printf("unrecognized arg: %c\n", opt);
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/* fallthrough */
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case 'h':
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print_usage();
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return 0;
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}
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break;
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}
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debug_printf("\n");
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if (optind >= argc) {
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fprintf(stderr, "no file specified!\n");
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print_usage();
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return 0;
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}
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unsigned n = optind;
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while (n < argc) {
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char *filename = argv[n];
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char *ext = strrchr(filename, '.');
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@ -462,7 +381,7 @@ int main(int argc, char **argv)
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}
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if (ir3_shader_debug & IR3_DBG_OPTMSGS)
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debug_printf("%s\n", (char *)ptr);
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printf("%s\n", (char *)ptr);
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if (!tgsi_text_translate(ptr, toks, ARRAY_SIZE(toks)))
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errx(1, "could not parse `%s'", filenames[0]);
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@ -489,22 +408,32 @@ int main(int argc, char **argv)
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return -1;
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}
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s.compiler = compiler;
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s.nir = nir;
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ir3_finalize_nir(compiler, nir);
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ir3_nir_post_finalize(compiler, nir);
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v.key = key;
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v.shader = &s;
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s.type = v.type = nir->info.stage;
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struct ir3_shader *shader = rzalloc_size(NULL, sizeof(*shader));
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shader->compiler = compiler;
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shader->type = stage;
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shader->nir = nir;
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ir3_nir_lower_variant(&v, nir);
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struct ir3_shader_variant *v = rzalloc_size(shader, sizeof(*v));
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v->type = shader->type;
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v->shader = shader;
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v->key = key;
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v->const_state = rzalloc_size(v, sizeof(*v->const_state));
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shader->variants = v;
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shader->variant_count = 1;
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ir3_nir_lower_variant(v, nir);
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info = "NIR compiler";
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ret = ir3_compile_shader_nir(s.compiler, &v);
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ret = ir3_compile_shader_nir(compiler, v);
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if (ret) {
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fprintf(stderr, "compiler failed!\n");
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return ret;
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}
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dump_info(&v, info);
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dump_info(v, info);
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return 0;
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}
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