mesa: make _mesa_bind_texture_unit() static

It's only called from the file it's defined in.

Reviewed-by: Timothy Arceri <t_arceri@yahoo.com.au>
This commit is contained in:
Brian Paul 2015-08-24 07:50:51 -06:00
parent 8f378d1083
commit e089ca26e1
2 changed files with 5 additions and 9 deletions

View file

@ -1745,10 +1745,10 @@ _mesa_BindTexture( GLenum target, GLuint texName )
* texture object will be decremented. It'll be deleted if the
* count hits zero.
*/
void
_mesa_bind_texture_unit(struct gl_context *ctx,
GLuint unit,
struct gl_texture_object *texObj)
static void
bind_texture_unit(struct gl_context *ctx,
GLuint unit,
struct gl_texture_object *texObj)
{
struct gl_texture_unit *texUnit;
@ -1837,7 +1837,7 @@ _mesa_BindTextureUnit(GLuint unit, GLuint texture)
}
assert(valid_texture_object(texObj));
_mesa_bind_texture_unit(ctx, unit, texObj);
bind_texture_unit(ctx, unit, texObj);
}

View file

@ -209,10 +209,6 @@ extern void
_mesa_delete_nameless_texture(struct gl_context *ctx,
struct gl_texture_object *texObj);
extern void
_mesa_bind_texture_unit(struct gl_context *ctx,
GLuint unit,
struct gl_texture_object *texObj);
/*@}*/