i915tex: Implement SetTexOffset hook.

Only build tested for I830 generation.
This commit is contained in:
Michel Dänzer 2007-05-22 14:08:11 +02:00
parent 59a08923f5
commit e0885b84a0
8 changed files with 103 additions and 28 deletions

View file

@ -575,6 +575,7 @@
#define MT_16BIT_DIB_RGB565_8888 (7<<3)
#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
#define MT_32BIT_ABGR8888 (1<<3)
#define MT_32BIT_XRGB8888 (2<<3) /* XXX: Guess from i915_reg.h */
#define MT_32BIT_BUMP_XLDVDU_8888 (6<<3)
#define MT_32BIT_DIB_8888 (7<<3)
#define MT_411_YUV411 (0<<3) /* SURFACE_411 */

View file

@ -117,7 +117,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage;
GLuint *state = i830->state.Tex[unit];
GLuint *state = i830->state.Tex[unit], format, pitch;
memset(state, 0, sizeof(state));
@ -128,7 +128,7 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
i830->state.tex_buffer[unit] = NULL;
}
if (!intel_finalize_mipmap_tree(intel, unit))
if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
return GL_FALSE;
/* Get first image here, since intelObj->firstLevel will get set in
@ -136,11 +136,34 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
firstImage = tObj->Image[0][intelObj->firstLevel];
i830->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->buffer);
i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, 0,
intelObj->
firstLevel);
if (intelObj->imageOverride) {
i830->state.tex_buffer[unit] = NULL;
i830->state.tex_offset[unit] = intelObj->textureOffset;
switch (intelObj->depthOverride) {
case 32:
format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
break;
case 24:
default:
format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
break;
case 16:
format = MAPSURF_16BIT | MT_16BIT_RGB565;
break;
}
pitch = intelObj->pitchOverride;
} else {
i830->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->
buffer);
i830->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
0, intelObj->
firstLevel);
format = translate_texture_format(firstImage->TexFormat->MesaFormat);
pitch = intelObj->mt->pitch * intelObj->mt->cpp;
}
state[I830_TEXREG_TM0LI] = (_3DSTATE_LOAD_STATE_IMMEDIATE_2 |
(LOAD_TEXTURE_MAP0 << unit) | 4);
@ -151,12 +174,10 @@ i830_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
state[I830_TEXREG_TM0S1] =
(((firstImage->Height - 1) << TM0S1_HEIGHT_SHIFT) |
((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) |
translate_texture_format(firstImage->TexFormat->MesaFormat));
((firstImage->Width - 1) << TM0S1_WIDTH_SHIFT) | format);
state[I830_TEXREG_TM0S2] =
(((((intelObj->mt->pitch * intelObj->mt->cpp) / 4) -
1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
((((pitch / 4) - 1) << TM0S2_PITCH_SHIFT) | TM0S2_CUBE_FACE_ENA_MASK);
{
if (tObj->Target == GL_TEXTURE_CUBE_MAP)

View file

@ -122,7 +122,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
struct gl_texture_object *tObj = ctx->Texture.Unit[unit]._Current;
struct intel_texture_object *intelObj = intel_texture_object(tObj);
struct gl_texture_image *firstImage;
GLuint *state = i915->state.Tex[unit];
GLuint *state = i915->state.Tex[unit], format, pitch;
memset(state, 0, sizeof(state));
@ -133,7 +133,7 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
i915->state.tex_buffer[unit] = NULL;
}
if (!intel_finalize_mipmap_tree(intel, unit))
if (!intelObj->imageOverride && !intel_finalize_mipmap_tree(intel, unit))
return GL_FALSE;
/* Get first image here, since intelObj->firstLevel will get set in
@ -141,24 +141,45 @@ i915_update_tex_unit(struct intel_context *intel, GLuint unit, GLuint ss3)
*/
firstImage = tObj->Image[0][intelObj->firstLevel];
i915->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->buffer);
i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt, 0,
intelObj->
firstLevel);
if (intelObj->imageOverride) {
i915->state.tex_buffer[unit] = NULL;
i915->state.tex_offset[unit] = intelObj->textureOffset;
switch (intelObj->depthOverride) {
case 32:
format = MAPSURF_32BIT | MT_32BIT_ARGB8888;
break;
case 24:
default:
format = MAPSURF_32BIT | MT_32BIT_XRGB8888;
break;
case 16:
format = MAPSURF_16BIT | MT_16BIT_RGB565;
break;
}
pitch = intelObj->pitchOverride;
} else {
i915->state.tex_buffer[unit] = driBOReference(intelObj->mt->region->
buffer);
i915->state.tex_offset[unit] = intel_miptree_image_offset(intelObj->mt,
0, intelObj->
firstLevel);
format = translate_texture_format(firstImage->TexFormat->MesaFormat);
pitch = intelObj->mt->pitch * intelObj->mt->cpp;
}
state[I915_TEXREG_MS3] =
(((firstImage->Height - 1) << MS3_HEIGHT_SHIFT) |
((firstImage->Width - 1) << MS3_WIDTH_SHIFT) |
translate_texture_format(firstImage->TexFormat->MesaFormat) |
((firstImage->Width - 1) << MS3_WIDTH_SHIFT) | format |
MS3_USE_FENCE_REGS);
state[I915_TEXREG_MS4] =
(((((intelObj->mt->pitch * intelObj->mt->cpp) / 4) -
1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK |
((((intelObj->lastLevel -
intelObj->firstLevel) *
4)) << MS4_MAX_LOD_SHIFT) | ((firstImage->Depth -
1) << MS4_VOLUME_DEPTH_SHIFT));
((((pitch / 4) - 1) << MS4_PITCH_SHIFT) | MS4_CUBE_FACE_ENA_MASK |
((((intelObj->lastLevel - intelObj->firstLevel) * 4)) <<
MS4_MAX_LOD_SHIFT) | ((firstImage->Depth - 1) <<
MS4_VOLUME_DEPTH_SHIFT));
{

View file

@ -381,11 +381,13 @@ i915_emit_state(struct intel_context *intel)
DRM_BO_MASK_MEM | DRM_BO_FLAG_READ,
state->tex_offset[i]);
}
else {
else if (state == &i915->meta) {
assert(i == 0);
assert(state == &i915->meta);
OUT_BATCH(0);
}
else {
OUT_BATCH(state->tex_offset[i]);
}
OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);

View file

@ -92,6 +92,10 @@ struct intel_texture_object
* regions will be copied to this region and the old storage freed.
*/
struct intel_mipmap_tree *mt;
GLboolean imageOverride;
GLint depthOverride;
GLuint pitchOverride;
};

View file

@ -776,7 +776,8 @@ static const struct __DriverAPIRec intelAPI = {
.WaitForMSC = driWaitForMSC32,
.WaitForSBC = NULL,
.SwapBuffersMSC = NULL,
.CopySubBuffer = intelCopySubBuffer
.CopySubBuffer = intelCopySubBuffer,
.setTexOffset = intelSetTexOffset,
};

View file

@ -135,6 +135,9 @@ void intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
const struct gl_texture_object *texObj,
const struct gl_texture_image *texImage);
void intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch);
GLuint intel_finalize_mipmap_tree(struct intel_context *intel, GLuint unit);
void intel_tex_map_images(struct intel_context *intel,

View file

@ -378,6 +378,9 @@ intelTexImage(GLcontext * ctx,
assert(!intelObj->mt);
}
if (!pixels)
return;
if (!intelObj->mt) {
guess_and_alloc_mipmap_tree(intel, intelObj, intelImage);
if (!intelObj->mt) {
@ -385,7 +388,6 @@ intelTexImage(GLcontext * ctx,
}
}
assert(!intelImage->mt);
if (intelObj->mt &&
@ -667,3 +669,23 @@ intelGetCompressedTexImage(GLcontext *ctx, GLenum target, GLint level,
texObj, texImage, 1);
}
void
intelSetTexOffset(__DRIcontext *pDRICtx, GLint texname,
unsigned long long offset, GLint depth, GLuint pitch)
{
struct intel_context *intel = (struct intel_context*)
((__DRIcontextPrivate*)pDRICtx->private)->driverPrivate;
struct gl_texture_object *tObj = _mesa_lookup_texture(&intel->ctx, texname);
struct intel_texture_object *intelObj = intel_texture_object(tObj);
if (!intelObj)
return;
intelObj->imageOverride = GL_TRUE;
intelObj->depthOverride = depth;
intelObj->pitchOverride = pitch;
if (offset)
intelObj->textureOffset = offset;
}