nir/lower_shader_calls: consider relocated constants as rematerializable

After all they're constants.

Signed-off-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: Caio Oliveira <caio.oliveira@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13719>
This commit is contained in:
Lionel Landwerlin 2021-10-07 16:25:21 +03:00 committed by Marge Bot
parent 0465714790
commit e06f9d49bc

View file

@ -176,7 +176,7 @@ can_remat_instr(nir_instr *instr, struct brw_bitset *remat)
case nir_intrinsic_load_ray_miss_sbt_stride_intel:
case nir_intrinsic_load_callable_sbt_addr_intel:
case nir_intrinsic_load_callable_sbt_stride_intel:
case nir_intrinsic_load_mesh_inline_data_intel:
case nir_intrinsic_load_reloc_const_intel:
/* Notably missing from the above list is btd_local_arg_addr_intel.
* This is because the resume shader will have a different local
* argument pointer because it has a different BSR. Any access of