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compiler: move TEXTURE_COORD/VERTEX_GENERIC_ATTRIB limits into shader_enums.h
because they are used there. Reviewed-by: Matt Turner <mattst88@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9050>
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2 changed files with 8 additions and 8 deletions
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@ -166,6 +166,14 @@ typedef enum
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const char *gl_vert_attrib_name(gl_vert_attrib attrib);
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/**
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* Max number of texture coordinate units. This mainly just applies to
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* the fixed-function vertex code. This will be difficult to raise above
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* eight because of various vertex attribute bitvectors.
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*/
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#define MAX_TEXTURE_COORD_UNITS 8
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#define MAX_VERTEX_GENERIC_ATTRIBS 16
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/**
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* Symbolic constats to help iterating over
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* specific blocks of vertex attributes.
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@ -105,13 +105,6 @@
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*/
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#define MAX_ARRAY_TEXTURE_LAYERS 64
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/**
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* Max number of texture coordinate units. This mainly just applies to
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* the fixed-function vertex code. This will be difficult to raise above
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* eight because of various vertex attribute bitvectors.
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*/
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#define MAX_TEXTURE_COORD_UNITS 8
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/**
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* Max number of texture image units. Also determines number of texture
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* samplers in shaders.
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@ -213,7 +206,6 @@
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/** For GL_ARB_vertex_shader */
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/*@{*/
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#define MAX_VERTEX_GENERIC_ATTRIBS 16
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/* 6 is for vertex, hull, domain, geometry, fragment, and compute shader. */
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#define MAX_COMBINED_TEXTURE_IMAGE_UNITS (MAX_TEXTURE_IMAGE_UNITS * 6)
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/*@}*/
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