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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-06 07:18:17 +02:00
updates to sync with trunk merge
This commit is contained in:
parent
cc5cbd1bca
commit
e0412bb726
1 changed files with 38 additions and 10 deletions
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@ -42,7 +42,7 @@
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#define MAGIC 0x12345678
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/* XXX FBO: move this to intel_context.h (inlined) */
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struct intel_renderbuffer *intel_renderbuffer( struct gl_renderbuffer *rb )
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{
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struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb;
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@ -52,6 +52,7 @@ struct intel_renderbuffer *intel_renderbuffer( struct gl_renderbuffer *rb )
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return irb;
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}
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/**
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* Create a new framebuffer object.
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*/
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@ -245,10 +246,12 @@ intel_create_renderbuffer(GLenum intFormat, GLsizei width, GLsizei height,
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const GLuint name = 0;
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irb = CALLOC_STRUCT(intel_renderbuffer);
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if (!irb)
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if (!irb) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
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return NULL;
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}
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irb->Magic = MAGIC;
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irb->Magic = MAGIC; /* XXX FBO temporary */
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_mesa_init_renderbuffer(&irb->Base, name);
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@ -338,8 +341,10 @@ intel_new_renderbuffer(GLcontext *ctx, GLuint name)
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struct intel_renderbuffer *irb;
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irb = CALLOC_STRUCT(intel_renderbuffer);
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if (!irb)
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if (!irb) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "creating renderbuffer");
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return NULL;
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}
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irb->Magic = MAGIC;
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@ -414,6 +419,9 @@ intel_framebuffer_renderbuffer(GLcontext *ctx,
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fb->Name, rb->Name);
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_mesa_framebuffer_renderbuffer(ctx, fb, attachment, rb);
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}
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@ -422,11 +430,32 @@ intel_framebuffer_renderbuffer(GLcontext *ctx,
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*/
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static void
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intel_renderbuffer_texture(GLcontext *ctx,
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struct gl_renderbuffer_attachment *att,
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struct gl_texture_object *texObj,
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GLenum texTarget, GLuint level, GLuint zoffset)
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struct gl_framebuffer *fb,
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struct gl_renderbuffer_attachment *att)
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{
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/* XXX not done */
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struct gl_texture_image *newImage
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= att->Texture->Image[att->CubeMapFace][att->TextureLevel];
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struct intel_renderbuffer *irb;
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const GLuint name = ~0; /* XXX OK? */
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/* make an intel_renderbuffer to wrap the texture image */
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irb = CALLOC_STRUCT(intel_renderbuffer);
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if (!irb) {
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_mesa_error(ctx, GL_OUT_OF_MEMORY, "glFramebufferTexture");
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return;
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}
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irb->Magic = MAGIC; /* XXX FBO temporary */
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_mesa_init_renderbuffer(&irb->Base, name);
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/* Set the attachment's renderbuffer which wraps the texture */
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ASSERT(!att->Renderbuffer);
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att->Renderbuffer = &irb->Base;
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switch (newImage->TexFormat->MesaFormat) {
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default:
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break;
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}
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}
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@ -435,8 +464,7 @@ intel_renderbuffer_texture(GLcontext *ctx,
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*/
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static void
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intel_finish_render_texture(GLcontext *ctx,
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struct gl_texture_object *texObj,
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GLuint face, GLuint level)
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struct gl_renderbuffer_attachment *att)
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{
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/* XXX not done */
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}
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