From e0397b1ee057f04a501bdbbe2378c18625304774 Mon Sep 17 00:00:00 2001 From: Qiang Yu Date: Tue, 5 Aug 2025 17:03:53 +0800 Subject: [PATCH] all: rename gl_shader_stage_can_set_fragment_shading_rate MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit Acked-by: Mike Blumenkrantz Acked-by: Alyssa Rosenzweig Acked-by: Yonggang Luo Acked-by: Marek Olšák Part-of: --- src/compiler/shader_enums.h | 2 +- src/intel/compiler/brw_nir.c | 2 +- src/intel/vulkan/anv_pipeline.c | 2 +- 3 files changed, 3 insertions(+), 3 deletions(-) diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index 41be0688550..783ef572355 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -122,7 +122,7 @@ mesa_shader_stage_is_rt(mesa_shader_stage stage) } static inline bool -gl_shader_stage_can_set_fragment_shading_rate(mesa_shader_stage stage) +mesa_shader_stage_can_set_fragment_shading_rate(mesa_shader_stage stage) { /* According to EXT_fragment_shading_rate : * diff --git a/src/intel/compiler/brw_nir.c b/src/intel/compiler/brw_nir.c index fddab45ac23..d83706bbc6f 100644 --- a/src/intel/compiler/brw_nir.c +++ b/src/intel/compiler/brw_nir.c @@ -2036,7 +2036,7 @@ brw_postprocess_nir(nir_shader *nir, const struct brw_compiler *compiler, if (devinfo->ver >= 30) NIR_PASS(_, nir, brw_nir_lower_sample_index_in_coord); - if (gl_shader_stage_can_set_fragment_shading_rate(nir->info.stage)) + if (mesa_shader_stage_can_set_fragment_shading_rate(nir->info.stage)) NIR_PASS(_, nir, intel_nir_lower_shading_rate_output); OPT(brw_nir_tag_speculative_access); diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 5a40d8074ed..7d3b97b0264 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -2463,7 +2463,7 @@ anv_graphics_pipeline_compile(struct anv_graphics_base_pipeline *pipeline, if (anv_graphics_pipeline_skip_shader_compile(pipeline, stages, link_optimize, s) || - !gl_shader_stage_can_set_fragment_shading_rate(s)) + !mesa_shader_stage_can_set_fragment_shading_rate(s)) continue; last_psr = &stages[s];