i965/vec4: Add and use byte-MOV instruction for unpack 4x8.

Previously we were using a B/UB source in an Align16 instruction, which
is illegal. It for some reason works on all platforms, except Broadwell.

Cc: "10.5" <mesa-stable@lists.freedesktop.org>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=86811
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
This commit is contained in:
Matt Turner 2015-02-12 01:42:43 +00:00
parent dada30462b
commit e0137fd6f7
4 changed files with 21 additions and 2 deletions

View file

@ -911,6 +911,7 @@ enum opcode {
SHADER_OPCODE_URB_WRITE_SIMD8,
VEC4_OPCODE_MOV_BYTES,
VEC4_OPCODE_PACK_BYTES,
VEC4_OPCODE_UNPACK_UNIFORM,

View file

@ -471,6 +471,8 @@ brw_instruction_name(enum opcode op)
case SHADER_OPCODE_URB_WRITE_SIMD8:
return "gen8_urb_write_simd8";
case VEC4_OPCODE_MOV_BYTES:
return "mov_bytes";
case VEC4_OPCODE_PACK_BYTES:
return "pack_bytes";
case VEC4_OPCODE_UNPACK_UNIFORM:

View file

@ -1512,6 +1512,22 @@ vec4_generator::generate_code(const cfg_t *cfg)
generate_unpack_flags(dst);
break;
case VEC4_OPCODE_MOV_BYTES: {
/* Moves the low byte from each channel, using an Align1 access mode
* and a <4,1,0> source region.
*/
assert(src[0].type == BRW_REGISTER_TYPE_UB ||
src[0].type == BRW_REGISTER_TYPE_B);
brw_set_default_access_mode(p, BRW_ALIGN_1);
src[0].vstride = BRW_VERTICAL_STRIDE_4;
src[0].width = BRW_WIDTH_1;
src[0].hstride = BRW_HORIZONTAL_STRIDE_0;
brw_MOV(p, dst, src[0]);
brw_set_default_access_mode(p, BRW_ALIGN_16);
break;
}
case VEC4_OPCODE_PACK_BYTES: {
/* Is effectively:
*

View file

@ -489,7 +489,7 @@ vec4_visitor::emit_unpack_unorm_4x8(const dst_reg &dst, src_reg src0)
shifted.type = BRW_REGISTER_TYPE_UB;
dst_reg f(this, glsl_type::vec4_type);
emit(MOV(f, src_reg(shifted)));
emit(VEC4_OPCODE_MOV_BYTES, f, src_reg(shifted));
emit(MUL(dst, src_reg(f), src_reg(1.0f / 255.0f)));
}
@ -511,7 +511,7 @@ vec4_visitor::emit_unpack_snorm_4x8(const dst_reg &dst, src_reg src0)
shifted.type = BRW_REGISTER_TYPE_B;
dst_reg f(this, glsl_type::vec4_type);
emit(MOV(f, src_reg(shifted)));
emit(VEC4_OPCODE_MOV_BYTES, f, src_reg(shifted));
dst_reg scaled(this, glsl_type::vec4_type);
emit(MUL(scaled, src_reg(f), src_reg(1.0f / 127.0f)));