recent bug fixes/changes (fog, glArrayElement, triangle rasterization)

This commit is contained in:
Brian Paul 2004-02-17 23:38:05 +00:00
parent 0733dbb011
commit e01370271e

View file

@ -1210,8 +1210,12 @@ Mesa Version History
- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
- internal driver interface changes related to texture object
allocation, vertex/fragment programs, BlendEquationSeparate, etc.
- option to walk triangle edges with double-precision floats
(Justin Novosad of Discreet) (see config.h file)
Changes:
-
- fragment fog interpolation is perspective corrected now
Bug fixes:
- everything in 6.0.1 plus TBD
- glArrayElement in display lists didn't handle generic vertex attribs
- glFogCoord didn't always work properly
- ARB_fragment_program fog options didn't work