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recent bug fixes/changes (fog, glArrayElement, triangle rasterization)
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1 changed files with 6 additions and 2 deletions
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@ -1210,8 +1210,12 @@ Mesa Version History
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- glXUseRotatedXFont() utility (see xdemos/xuserotfont.c)
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- internal driver interface changes related to texture object
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allocation, vertex/fragment programs, BlendEquationSeparate, etc.
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- option to walk triangle edges with double-precision floats
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(Justin Novosad of Discreet) (see config.h file)
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Changes:
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-
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- fragment fog interpolation is perspective corrected now
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Bug fixes:
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- everything in 6.0.1 plus TBD
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- glArrayElement in display lists didn't handle generic vertex attribs
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- glFogCoord didn't always work properly
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- ARB_fragment_program fog options didn't work
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