mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 04:38:03 +02:00
intel: Do temporary CPU maps of textures that are too big to GTT map.
This still fails, since 8192*4bpp == 32768, which is too big to use the blitter on. Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This commit is contained in:
parent
b3a3cb9611
commit
dfed115090
1 changed files with 21 additions and 0 deletions
|
|
@ -1703,6 +1703,23 @@ intel_miptree_map_singlesample(struct intel_context *intel,
|
|||
{
|
||||
struct intel_miptree_map *map;
|
||||
|
||||
/* Estimate the size of the mappable aperture into the GTT. There's an
|
||||
* ioctl to get the whole GTT size, but not one to get the mappable subset.
|
||||
* It turns out it's basically always 256MB, though some ancient hardware
|
||||
* was smaller.
|
||||
*/
|
||||
uint32_t gtt_size = 256 * 1024 * 1024;
|
||||
if (intel->gen == 2)
|
||||
gtt_size = 128 * 1024 * 1024;
|
||||
|
||||
/* We don't want to map two objects such that a memcpy between them would
|
||||
* just fault one mapping in and then the other over and over forever. So
|
||||
* we would need to divide the GTT size by 2. Additionally, some GTT is
|
||||
* taken up by things like the framebuffer and the ringbuffer and such, so
|
||||
* be more conservative.
|
||||
*/
|
||||
uint32_t max_gtt_map_object_size = gtt_size / 4;
|
||||
|
||||
assert(mt->num_samples <= 1);
|
||||
|
||||
map = intel_miptree_attach_map(mt, level, slice, x, y, w, h, mode);
|
||||
|
|
@ -1749,6 +1766,10 @@ intel_miptree_map_singlesample(struct intel_context *intel,
|
|||
mt->region->tiling == I915_TILING_X &&
|
||||
mt->region->pitch < 32768) {
|
||||
intel_miptree_map_blit(intel, mt, map, level, slice);
|
||||
} else if (mt->region->tiling != I915_TILING_NONE &&
|
||||
mt->region->bo->size >= max_gtt_map_object_size) {
|
||||
assert(mt->region->pitch < 32768);
|
||||
intel_miptree_map_blit(intel, mt, map, level, slice);
|
||||
} else {
|
||||
intel_miptree_map_gtt(intel, mt, map, level, slice);
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue