added some handy debug code (disabled)

This commit is contained in:
Brian Paul 2004-08-10 15:30:41 +00:00
parent cec85c778f
commit dfbb84ea2c

View file

@ -148,6 +148,18 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
VB->EyePtr = TransformRaw( &store->eye,
ctx->ModelviewMatrixStack.Top,
VB->ObjPtr);
#if 0
/* examine some eye coordinates */
{
GLuint i;
GLfloat *v = VB->EyePtr->start;
for (i = 0; i < 4; i++) {
_mesa_printf("eye[%d] = %g, %g, %g, %g\n",
i, v[0], v[1], v[2], v[3]);
v += 4;
}
}
#endif
}
VB->ClipPtr = TransformRaw( &store->clip,
@ -169,6 +181,19 @@ static GLboolean run_vertex_stage( GLcontext *ctx,
break;
}
#if 0
/* examine some clip coordinates */
{
GLuint i;
GLfloat *v = VB->ClipPtr->start;
for (i = 0; i < 4; i++) {
_mesa_printf("clip[%d] = %g, %g, %g, %g\n",
i, v[0], v[1], v[2], v[3]);
v += 4;
}
}
#endif
/* Cliptest and perspective divide. Clip functions must clear
* the clipmask.
*/