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mesa: fix up GLSL version when computing GL version
In some situations it is convenient for a driver to expose a higher GLSL version while some extensions are still incomplete. However in that situation, it would report a GLSL version that was higher than the GL version. Avoid that situation by limiting the GLSL version to the GL version. Signed-off-by: Ilia Mirkin <imirkin@alum.mit.edu> Reviewed-by: Brian Paul <brianp@vmware.com>
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1 changed files with 17 additions and 0 deletions
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@ -483,6 +483,23 @@ _mesa_compute_version(struct gl_context *ctx)
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ctx->Version = _mesa_get_version(&ctx->Extensions, &ctx->Const, ctx->API);
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/* Make sure that the GLSL version lines up with the GL version. In some
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* cases it can be too high, e.g. if an extension is missing.
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*/
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if (ctx->API == API_OPENGL_CORE) {
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switch (ctx->Version) {
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case 31:
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ctx->Const.GLSLVersion = 140;
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break;
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case 32:
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ctx->Const.GLSLVersion = 150;
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break;
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default:
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ctx->Const.GLSLVersion = ctx->Version * 10;
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break;
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}
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}
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switch (ctx->API) {
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case API_OPENGL_COMPAT:
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case API_OPENGL_CORE:
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