i965: Implement ARB_stencil_texturing on Gen8+.

On earlier hardware, we had to implement math in the shader to translate
Y-tiled or untiled coordinates to W-tiled coordinates (which is what
BLORP does today in order to texture from stencil buffers).

On Broadwell, we can simply state that it's W-tiled in SURFACE_STATE,
and adjust the pitch.  This is much easier.

In the surface state code, I chose to handle the "should we sample depth
or stencil?" question separately from the setup for sampling from
stencil.  This should make it work with the BindRenderbufferTexImage
hook as well, and hopefully be reusable for GL_ARB_texture_stencil8
someday.

v2: Update docs/GL3.txt (caught by Matt).

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
Kenneth Graunke 2014-02-23 21:59:25 -08:00
parent 23e81b93bb
commit dfa1ab0e52
5 changed files with 21 additions and 5 deletions

View file

@ -158,7 +158,7 @@ GL 4.3:
GL_ARB_robust_buffer_access_behavior not started
GL_ARB_shader_image_size not started
GL_ARB_shader_storage_buffer_object not started
GL_ARB_stencil_texturing API exists, no drivers
GL_ARB_stencil_texturing DONE (i965/gen8+)
GL_ARB_texture_buffer_range DONE (nv50, nvc0, i965, r600, radeonsi)
GL_ARB_texture_query_levels DONE (i965)
GL_ARB_texture_storage_multisample DONE (all drivers that support GL_ARB_texture_multisample)

View file

@ -264,6 +264,7 @@
#define GEN8_SURFACE_HALIGN_8 (2 << 14)
#define GEN8_SURFACE_HALIGN_16 (3 << 14)
#define GEN8_SURFACE_TILING_NONE (0 << 12)
#define GEN8_SURFACE_TILING_W (1 << 12)
#define GEN8_SURFACE_TILING_X (2 << 12)
#define GEN8_SURFACE_TILING_Y (3 << 12)
#define BRW_SURFACE_RC_READ_WRITE (1 << 8)

View file

@ -363,7 +363,7 @@ brw_format_for_mesa_format(mesa_format mesa_format)
[MESA_FORMAT_Z24_UNORM_X8_UINT] = 0,
[MESA_FORMAT_X8Z24_UNORM] = 0,
[MESA_FORMAT_Z_UNORM32] = 0,
[MESA_FORMAT_S_UINT8] = 0,
[MESA_FORMAT_S_UINT8] = BRW_SURFACEFORMAT_R8_UINT,
[MESA_FORMAT_BGR_SRGB8] = 0,
[MESA_FORMAT_A8B8G8R8_SRGB] = 0,

View file

@ -139,6 +139,18 @@ gen8_update_texture_surface(struct gl_context *ctx,
return;
}
if (tObj->StencilSampling && firstImage->_BaseFormat == GL_DEPTH_STENCIL)
mt = mt->stencil_mt;
unsigned tiling_mode, pitch;
if (mt->format == MESA_FORMAT_S_UINT8) {
tiling_mode = GEN8_SURFACE_TILING_W;
pitch = 2 * mt->region->pitch;
} else {
tiling_mode = surface_tiling_mode(mt->region->tiling);
pitch = mt->region->pitch;
}
uint32_t tex_format = translate_tex_format(brw,
mt->format,
sampler->sRGBDecode);
@ -150,7 +162,7 @@ gen8_update_texture_surface(struct gl_context *ctx,
tex_format << BRW_SURFACE_FORMAT_SHIFT |
vertical_alignment(mt) |
horizontal_alignment(mt) |
surface_tiling_mode(mt->region->tiling);
tiling_mode;
if (tObj->Target == GL_TEXTURE_CUBE_MAP ||
tObj->Target == GL_TEXTURE_CUBE_MAP_ARRAY) {
@ -165,8 +177,7 @@ gen8_update_texture_surface(struct gl_context *ctx,
surf[2] = SET_FIELD(mt->logical_width0 - 1, GEN7_SURFACE_WIDTH) |
SET_FIELD(mt->logical_height0 - 1, GEN7_SURFACE_HEIGHT);
surf[3] = SET_FIELD(mt->logical_depth0 - 1, BRW_SURFACE_DEPTH) |
(mt->region->pitch - 1);
surf[3] = SET_FIELD(mt->logical_depth0 - 1, BRW_SURFACE_DEPTH) | (pitch - 1);
surf[4] = gen7_surface_msaa_bits(mt->num_samples, mt->msaa_layout);

View file

@ -303,6 +303,10 @@ intelInitExtensions(struct gl_context *ctx)
ctx->Extensions.ARB_compute_shader = true;
}
if (brw->gen >= 8) {
ctx->Extensions.ARB_stencil_texturing = true;
}
if (brw->gen == 5 || can_write_oacontrol(brw))
ctx->Extensions.AMD_performance_monitor = true;