mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 18:18:06 +02:00
Fix the FFB driver for the renderbuffer changes
Support NEW INTERFACE as well
This commit is contained in:
parent
c235a96a71
commit
df88dfe1df
8 changed files with 316 additions and 94 deletions
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@ -37,10 +37,13 @@
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#undef DEPTH_TRACE
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static void
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FFBWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLdepth depth[], const GLubyte mask[])
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static void FFBWriteDepthSpan( GLcontext *ctx,
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struct gl_renderbuffer *rb,
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GLuint n, GLint x, GLint y,
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const void *values,
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const GLubyte mask[] )
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{
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const GLuint *depth = (const GLuint *) values;
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#ifdef DEPTH_TRACE
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fprintf(stderr, "FFBWriteDepthSpan: n(%d) x(%d) y(%d)\n",
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(int) n, x, y);
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@ -81,10 +84,28 @@ FFBWriteDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
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}
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}
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static void
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FFBWriteDepthPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[],
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const GLdepth depth[], const GLubyte mask[])
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static void FFBWriteMonoDepthSpan( GLcontext *ctx,
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struct gl_renderbuffer *rb,
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GLuint n, GLint x, GLint y,
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const void *value, const GLubyte mask[] )
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{
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const GLuint depthVal = *((GLuint *) value);
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GLuint depths[MAX_WIDTH];
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GLuint i;
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for (i = 0; i < n; i++)
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depths[i] = depthVal;
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FFBWriteDepthSpan(ctx, rb, n, x, y, depths, mask);
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}
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static void FFBWriteDepthPixels( GLcontext *ctx,
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struct gl_renderbuffer *rb,
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GLuint n,
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const GLint x[],
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const GLint y[],
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const void *values,
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const GLubyte mask[] )
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{
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const GLuint *depth = (const GLuint *) values;
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#ifdef DEPTH_TRACE
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fprintf(stderr, "FFBWriteDepthPixels: n(%d)\n", (int) n);
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#endif
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@ -126,9 +147,12 @@ FFBWriteDepthPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[],
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}
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}
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static void
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FFBReadDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth depth[])
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static void FFBReadDepthSpan( GLcontext *ctx,
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struct gl_renderbuffer *rb,
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GLuint n, GLint x, GLint y,
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void *values )
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{
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GLuint *depth = (GLuint *) values;
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ffbContextPtr fmesa = FFB_CONTEXT(ctx);
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__DRIdrawablePrivate *dPriv = fmesa->driDrawable;
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GLuint *zptr;
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@ -163,10 +187,13 @@ FFBReadDepthSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, GLdepth depth[])
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UNLOCK_HARDWARE(fmesa);
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}
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static void
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FFBReadDepthPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[],
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GLdepth depth[])
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static void FFBReadDepthPixels( GLcontext *ctx,
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struct gl_renderbuffer *rb,
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GLuint n,
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const GLint x[], const GLint y[],
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void *values )
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{
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GLuint *depth = (GLuint *) values;
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ffbContextPtr fmesa = FFB_CONTEXT(ctx);
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__DRIdrawablePrivate *dPriv = fmesa->driDrawable;
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char *zbase;
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@ -202,13 +229,17 @@ FFBReadDepthPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[],
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UNLOCK_HARDWARE(fmesa);
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}
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void ffbDDInitDepthFuncs(GLcontext *ctx)
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/**
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* Plug in the Get/Put routines for the given driRenderbuffer.
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*/
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void
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ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis)
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{
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struct swrast_device_driver *swdd =
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_swrast_GetDeviceDriverReference(ctx);
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swdd->WriteDepthSpan = FFBWriteDepthSpan;
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swdd->ReadDepthSpan = FFBReadDepthSpan;
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swdd->WriteDepthPixels = FFBWriteDepthPixels;
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swdd->ReadDepthPixels = FFBReadDepthPixels;
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assert(drb->Base.InternalFormat == GL_DEPTH_COMPONENT16);
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drb->Base.GetRow = FFBReadDepthSpan;
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drb->Base.GetValues = FFBReadDepthPixels;
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drb->Base.PutRow = FFBWriteDepthSpan;
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drb->Base.PutMonoRow = FFBWriteMonoDepthSpan;
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drb->Base.PutValues = FFBWriteDepthPixels;
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drb->Base.PutMonoValues = NULL;
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}
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@ -3,6 +3,6 @@
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#ifndef _FFB_DEPTH_H
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#define _FFB_DEPTH_H
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extern void ffbDDInitDepthFuncs(GLcontext *ctx);
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void ffbSetDepthFunctions(driRenderbuffer *drb, const GLvisual *vis);
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#endif /* !(_FFB_DEPTH_H) */
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@ -116,27 +116,20 @@ do { GLuint p = *(GLuint *)(buf + ((__x)<<2) + ((__y)<<13)); \
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#include <spantmp.h>
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void ffbDDInitSpanFuncs(GLcontext *ctx)
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/**
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* Plug in the Get/Put routines for the given driRenderbuffer.
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*/
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void
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ffbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis)
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{
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struct swrast_device_driver *swdd =
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_swrast_GetDeviceDriverReference(ctx);
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swdd->WriteRGBASpan = ffbWriteRGBASpan_888;
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swdd->WriteRGBSpan = ffbWriteRGBSpan_888;
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swdd->WriteRGBAPixels = ffbWriteRGBAPixels_888;
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swdd->WriteMonoRGBASpan = ffbWriteMonoRGBASpan_888;
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swdd->WriteMonoRGBAPixels = ffbWriteMonoRGBAPixels_888;
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swdd->ReadRGBASpan = ffbReadRGBASpan_888;
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swdd->ReadRGBAPixels = ffbReadRGBAPixels_888;
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/* We don't support color index mode yet, but it will be
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* very easy to do. -DaveM
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*/
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swdd->WriteCI8Span = NULL;
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swdd->WriteCI32Span = NULL;
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swdd->WriteMonoCISpan = NULL;
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swdd->WriteCI32Pixels = NULL;
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swdd->WriteMonoCIPixels = NULL;
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swdd->ReadCI32Span = NULL;
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swdd->ReadCI32Pixels = NULL;
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assert(vis->redBits == 8);
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assert(vis->greenBits == 8);
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assert(vis->blueBits == 8);
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drb->Base.GetRow = ffbReadRGBASpan_888;
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drb->Base.GetValues = ffbReadRGBAPixels_888;
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drb->Base.PutRow = ffbWriteRGBASpan_888;
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drb->Base.PutRowRGB = ffbWriteRGBSpan_888;
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drb->Base.PutMonoRow = ffbWriteMonoRGBASpan_888;
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drb->Base.PutValues = ffbWriteRGBAPixels_888;
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drb->Base.PutMonoValues = ffbWriteMonoRGBAPixels_888;
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}
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@ -3,6 +3,8 @@
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#ifndef _FFB_SPAN_H
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#define _FFB_SPAN_H
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extern void ffbDDInitSpanFuncs(GLcontext *ctx);
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#include "drirenderbuffer.h"
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void ffbSetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis);
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#endif /* !(_FFB_SPAN_H) */
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@ -592,6 +592,8 @@ static void ffbDDColorMask(GLcontext *ctx,
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new_pmask |= 0x0000ff00;
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if (b)
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new_pmask |= 0x00ff0000;
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if (a)
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new_pmask |= 0xff000000;
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if (fmesa->pmask != new_pmask) {
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fmesa->pmask = new_pmask;
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@ -36,10 +36,12 @@
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#undef STENCIL_TRACE
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static void
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FFBWriteStencilSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
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const GLstencil stencil[], const GLubyte mask[])
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static void FFBWriteStencilSpan( GLcontext *ctx,
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struct gl_renderbuffer *rb,
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GLuint n, GLint x, GLint y,
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const void *values, const GLubyte mask[] )
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{
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const GLubyte *stencil = (const GLubyte *) values;
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#ifdef STENCIL_TRACE
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fprintf(stderr, "FFBWriteStencilSpan: n(%d) x(%d) y(%d)\n",
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(int) n, x, y);
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@ -79,10 +81,13 @@ FFBWriteStencilSpan(GLcontext *ctx, GLuint n, GLint x, GLint y,
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}
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}
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static void
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FFBWriteStencilPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[],
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const GLstencil stencil[], const GLubyte mask[])
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static void FFBWriteStencilPixels( GLcontext *ctx,
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struct gl_renderbuffer *rb,
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GLuint n,
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const GLint x[], const GLint y[],
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const void *values, const GLubyte mask[] )
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{
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const GLubyte *stencil = (const GLubyte *) values;
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#ifdef STENCIL_TRACE
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fprintf(stderr, "FFBWriteStencilPixels: n(%d)\n", (int) n);
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#endif
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@ -124,9 +129,12 @@ FFBWriteStencilPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[]
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}
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}
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static void
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FFBReadStencilSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, GLstencil stencil[])
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static void FFBReadStencilSpan( GLcontext *ctx,
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struct gl_renderbuffer *rb,
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GLuint n, GLint x, GLint y,
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void *values)
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{
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GLubyte *stencil = (GLubyte *) values;
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ffbContextPtr fmesa = FFB_CONTEXT(ctx);
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__DRIdrawablePrivate *dPriv = fmesa->driDrawable;
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GLuint *zptr;
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@ -161,10 +169,12 @@ FFBReadStencilSpan(GLcontext *ctx, GLuint n, GLint x, GLint y, GLstencil stencil
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UNLOCK_HARDWARE(fmesa);
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}
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static void
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FFBReadStencilPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[],
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GLstencil stencil[])
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static void FFBReadStencilPixels( GLcontext *ctx,
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struct gl_renderbuffer *rb,
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GLuint n, const GLint x[], const GLint y[],
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void *values )
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{
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GLubyte *stencil = (GLubyte *) values;
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ffbContextPtr fmesa = FFB_CONTEXT(ctx);
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__DRIdrawablePrivate *dPriv = fmesa->driDrawable;
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char *zbase;
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@ -200,22 +210,17 @@ FFBReadStencilPixels(GLcontext *ctx, GLuint n, const GLint x[], const GLint y[],
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UNLOCK_HARDWARE(fmesa);
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}
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void ffbDDInitStencilFuncs(GLcontext *ctx)
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/**
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* Plug in the Get/Put routines for the given driRenderbuffer.
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*/
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void
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ffbSetStencilFunctions(driRenderbuffer *drb, const GLvisual *vis)
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{
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ffbContextPtr fmesa = FFB_CONTEXT(ctx);
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struct swrast_device_driver *swdd =
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_swrast_GetDeviceDriverReference(ctx);
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if (fmesa->ffb_sarea->flags & FFB_DRI_FFB2PLUS) {
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swdd->WriteStencilSpan = FFBWriteStencilSpan;
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swdd->ReadStencilSpan = FFBReadStencilSpan;
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swdd->WriteStencilPixels = FFBWriteStencilPixels;
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swdd->ReadStencilPixels = FFBReadStencilPixels;
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} else {
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swdd->WriteStencilSpan = NULL;
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swdd->ReadStencilSpan = NULL;
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swdd->WriteStencilPixels = NULL;
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swdd->ReadStencilPixels = NULL;
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}
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assert(drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT);
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drb->Base.GetRow = FFBReadStencilSpan;
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drb->Base.GetValues = FFBReadStencilPixels;
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drb->Base.PutRow = FFBWriteStencilSpan;
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/*drb->Base.PutMonoRow = FFBWriteMonoStencilSpan;*/
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drb->Base.PutValues = FFBWriteStencilPixels;
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drb->Base.PutMonoValues = NULL;
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}
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@ -3,6 +3,6 @@
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#ifndef _FFB_STENCIL_H
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#define _FFB_STENCIL_H
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extern void ffbDDInitStencilFuncs(GLcontext *ctx);
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void ffbSetStencilFunctions(driRenderbuffer *drb, const GLvisual *vis);
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#endif /* !(_FFB_STENCIL_H) */
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@ -27,9 +27,12 @@
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#include "ffb_xmesa.h"
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#include "context.h"
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#include "framebuffer.h"
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#include "matrix.h"
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#include "renderbuffer.h"
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#include "simple_list.h"
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#include "imports.h"
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#include "utils.h"
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#include "swrast/swrast.h"
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#include "swrast_setup/swrast_setup.h"
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@ -276,9 +279,6 @@ ffbCreateContext(const __GLcontextModes *mesaVis,
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ffbDDExtensionsInit(ctx);
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ffbDDInitDriverFuncs(ctx);
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ffbDDInitStateFuncs(ctx);
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ffbDDInitSpanFuncs(ctx);
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ffbDDInitDepthFuncs(ctx);
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ffbDDInitStencilFuncs(ctx);
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ffbDDInitRenderFuncs(ctx);
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/*ffbDDInitTexFuncs(ctx); not needed */
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ffbDDInitBitmapFuncs(ctx);
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@ -322,16 +322,63 @@ ffbCreateBuffer(__DRIscreenPrivate *driScrnPriv,
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const __GLcontextModes *mesaVis,
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GLboolean isPixmap )
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{
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/* Mesa checks for pitch > 0, but ffb doesn't use pitches */
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int bogusPitch = 1;
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int bpp = 4; /* we've always got a 32bpp framebuffer */
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int offset = 0; /* always at 0 for offset */
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if (isPixmap) {
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return GL_FALSE; /* not implemented */
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}
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else {
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} else {
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GLboolean swStencil = (mesaVis->stencilBits > 0 &&
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mesaVis->depthBits != 24);
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#if 0
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driDrawPriv->driverPrivate = (void *)
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_mesa_create_framebuffer(mesaVis,
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GL_FALSE, /* software depth buffer? */
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_mesa_create_framebuffer(mesaVis,
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GL_FALSE, /* software depth buffer? */
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mesaVis->stencilBits > 0,
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mesaVis->accumRedBits > 0,
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mesaVis->alphaBits > 0);
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#else
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struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);
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{
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driRenderbuffer *frontRb
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= driNewRenderbuffer(GL_RGBA, bpp, offset, bogusPitch);
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ffbSetSpanFunctions(frontRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);
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}
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if (mesaVis->doubleBufferMode) {
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driRenderbuffer *backRb
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= driNewRenderbuffer(GL_RGBA, bpp, offset, bogusPitch);
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ffbSetSpanFunctions(backRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);
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}
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if (mesaVis->depthBits == 16) {
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driRenderbuffer *depthRb
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= driNewRenderbuffer(GL_DEPTH_COMPONENT16, bpp, offset, bogusPitch);
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ffbSetDepthFunctions(depthRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);
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}
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if (mesaVis->stencilBits > 0 && !swStencil) {
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driRenderbuffer *stencilRb
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= driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, bpp, offset,bogusPitch);
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ffbSetStencilFunctions(stencilRb, mesaVis);
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_mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);
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}
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_mesa_add_soft_renderbuffers(fb,
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GL_FALSE, /* color */
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GL_FALSE, /* depth */
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swStencil,
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mesaVis->accumRedBits > 0,
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GL_FALSE, /* alpha */
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GL_FALSE /* aux */);
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driDrawPriv->driverPrivate = (void *) fb;
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#endif
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return (driDrawPriv->driverPrivate != NULL);
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}
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}
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@ -488,7 +535,7 @@ ffbMakeCurrent(__DRIcontextPrivate *driContextPriv,
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fmesa->driDrawable = driDrawPriv;
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_mesa_make_current2(fmesa->glCtx,
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_mesa_make_current(fmesa->glCtx,
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(GLframebuffer *) driDrawPriv->driverPrivate,
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(GLframebuffer *) driReadPriv->driverPrivate);
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@ -520,7 +567,7 @@ ffbMakeCurrent(__DRIcontextPrivate *driContextPriv,
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1, 0, 0, 0, 0);
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}
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} else {
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_mesa_make_current(NULL, NULL);
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_mesa_make_current(NULL, NULL, NULL);
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}
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return GL_TRUE;
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@ -551,30 +598,172 @@ void ffbXMesaUpdateState(ffbContextPtr fmesa)
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}
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}
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static struct __DriverAPIRec ffbAPI = {
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ffbInitDriver,
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ffbDestroyScreen,
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ffbCreateContext,
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ffbDestroyContext,
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ffbCreateBuffer,
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ffbDestroyBuffer,
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ffbSwapBuffers,
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ffbMakeCurrent,
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ffbUnbindContext
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static const struct __DriverAPIRec ffbAPI = {
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.InitDriver = ffbInitDriver,
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.DestroyScreen = ffbDestroyScreen,
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.CreateContext = ffbCreateContext,
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.DestroyContext = ffbDestroyContext,
|
||||
.CreateBuffer = ffbCreateBuffer,
|
||||
.DestroyBuffer = ffbDestroyBuffer,
|
||||
.SwapBuffers = ffbSwapBuffers,
|
||||
.MakeCurrent = ffbMakeCurrent,
|
||||
.UnbindContext = ffbUnbindContext,
|
||||
.GetSwapInfo = NULL,
|
||||
.GetMSC = NULL,
|
||||
.WaitForMSC = NULL,
|
||||
.WaitForSBC = NULL,
|
||||
.SwapBuffersMSC = NULL
|
||||
};
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* This is the bootstrap function for the driver.
|
||||
* The __driCreateScreen name is the symbol that libGL.so fetches.
|
||||
* Return: pointer to a __DRIscreenPrivate.
|
||||
*/
|
||||
#if !defined(DRI_NEW_INTERFACE_ONLY)
|
||||
void *__driCreateScreen(Display *dpy, int scrn, __DRIscreen *psc,
|
||||
int numConfigs, __GLXvisualConfig *config)
|
||||
int numConfigs, __GLXvisualConfig *config)
|
||||
{
|
||||
__DRIscreenPrivate *psp;
|
||||
psp = __driUtilCreateScreen(dpy, scrn, psc, numConfigs, config, &ffbAPI);
|
||||
return (void *) psp;
|
||||
}
|
||||
#endif /* !defined(DRI_NEW_INTERFACE_ONLY) */
|
||||
|
||||
|
||||
#ifdef USE_NEW_INTERFACE
|
||||
static PFNGLXCREATECONTEXTMODES create_context_modes = NULL;
|
||||
|
||||
static __GLcontextModes *
|
||||
ffbFillInModes( unsigned pixel_bits, unsigned depth_bits,
|
||||
unsigned stencil_bits, GLboolean have_back_buffer )
|
||||
{
|
||||
__GLcontextModes * modes;
|
||||
__GLcontextModes * m;
|
||||
unsigned num_modes;
|
||||
unsigned depth_buffer_factor;
|
||||
unsigned back_buffer_factor;
|
||||
GLenum fb_format;
|
||||
GLenum fb_type;
|
||||
|
||||
/* GLX_SWAP_COPY_OML is only supported because the FFB driver doesn't
|
||||
* support pageflipping at all.
|
||||
*/
|
||||
static const GLenum back_buffer_modes[] = {
|
||||
GLX_NONE, GLX_SWAP_UNDEFINED_OML, GLX_SWAP_COPY_OML
|
||||
};
|
||||
|
||||
u_int8_t depth_bits_array[3];
|
||||
u_int8_t stencil_bits_array[3];
|
||||
|
||||
|
||||
depth_bits_array[0] = 0;
|
||||
depth_bits_array[1] = depth_bits;
|
||||
depth_bits_array[2] = depth_bits;
|
||||
|
||||
/* Just like with the accumulation buffer, always provide some modes
|
||||
* with a stencil buffer. It will be a sw fallback, but some apps won't
|
||||
* care about that.
|
||||
*/
|
||||
stencil_bits_array[0] = 0;
|
||||
stencil_bits_array[1] = 0;
|
||||
stencil_bits_array[2] = (stencil_bits == 0) ? 8 : stencil_bits;
|
||||
|
||||
depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 3 : 1;
|
||||
back_buffer_factor = (have_back_buffer) ? 3 : 1;
|
||||
|
||||
num_modes = depth_buffer_factor * back_buffer_factor * 4;
|
||||
|
||||
if ( pixel_bits == 16 ) {
|
||||
fb_format = GL_RGB;
|
||||
fb_type = GL_UNSIGNED_SHORT_5_6_5;
|
||||
}
|
||||
else {
|
||||
fb_format = GL_BGRA;
|
||||
fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;
|
||||
}
|
||||
|
||||
modes = (*create_context_modes)( num_modes, sizeof( __GLcontextModes ) );
|
||||
m = modes;
|
||||
if ( ! driFillInModes( & m, fb_format, fb_type,
|
||||
depth_bits_array, stencil_bits_array, depth_buffer_factor,
|
||||
back_buffer_modes, back_buffer_factor,
|
||||
GLX_TRUE_COLOR ) ) {
|
||||
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
|
||||
__func__, __LINE__ );
|
||||
return NULL;
|
||||
}
|
||||
if ( ! driFillInModes( & m, fb_format, fb_type,
|
||||
depth_bits_array, stencil_bits_array, depth_buffer_factor,
|
||||
back_buffer_modes, back_buffer_factor,
|
||||
GLX_DIRECT_COLOR ) ) {
|
||||
fprintf( stderr, "[%s:%u] Error creating FBConfig!\n",
|
||||
__func__, __LINE__ );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
|
||||
/* Mark the visual as slow if there are "fake" stencil bits.
|
||||
*/
|
||||
for ( m = modes ; m != NULL ; m = m->next ) {
|
||||
if ( (m->stencilBits != 0) && (m->stencilBits != stencil_bits) ) {
|
||||
m->visualRating = GLX_SLOW_CONFIG;
|
||||
}
|
||||
}
|
||||
|
||||
return modes;
|
||||
}
|
||||
#endif /* USE_NEW_INTERFACE */
|
||||
|
||||
|
||||
/**
|
||||
* This is the bootstrap function for the driver. libGL supplies all of the
|
||||
* requisite information about the system, and the driver initializes itself.
|
||||
* This routine also fills in the linked list pointed to by \c driver_modes
|
||||
* with the \c __GLcontextModes that the driver can support for windows or
|
||||
* pbuffers.
|
||||
*
|
||||
* \return A pointer to a \c __DRIscreenPrivate on success, or \c NULL on
|
||||
* failure.
|
||||
*/
|
||||
#ifdef USE_NEW_INTERFACE
|
||||
PUBLIC
|
||||
void * __driCreateNewScreen( __DRInativeDisplay *dpy, int scrn, __DRIscreen *psc,
|
||||
const __GLcontextModes * modes,
|
||||
const __DRIversion * ddx_version,
|
||||
const __DRIversion * dri_version,
|
||||
const __DRIversion * drm_version,
|
||||
const __DRIframebuffer * frame_buffer,
|
||||
drmAddress pSAREA, int fd,
|
||||
int internal_api_version,
|
||||
__GLcontextModes ** driver_modes )
|
||||
|
||||
{
|
||||
__DRIscreenPrivate *psp;
|
||||
static const __DRIversion ddx_expected = { 0, 0, 1 };
|
||||
static const __DRIversion dri_expected = { 4, 0, 0 };
|
||||
static const __DRIversion drm_expected = { 0, 0, 1 };
|
||||
|
||||
if ( ! driCheckDriDdxDrmVersions2( "ffb",
|
||||
dri_version, & dri_expected,
|
||||
ddx_version, & ddx_expected,
|
||||
drm_version, & drm_expected ) ) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
psp = __driUtilCreateNewScreen(dpy, scrn, psc, NULL,
|
||||
ddx_version, dri_version, drm_version,
|
||||
frame_buffer, pSAREA, fd,
|
||||
internal_api_version, &ffbAPI);
|
||||
if ( psp != NULL ) {
|
||||
create_context_modes = (PFNGLXCREATECONTEXTMODES)
|
||||
glXGetProcAddress( (const GLubyte *) "__glXCreateContextModes" );
|
||||
if ( create_context_modes != NULL ) {
|
||||
*driver_modes = ffbFillInModes( 32, 16, 0, GL_TRUE );
|
||||
}
|
||||
}
|
||||
|
||||
return (void *) psp;
|
||||
}
|
||||
#endif /* USE_NEW_INTERFACE */
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue