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zink: skip one GLES31 subset to avoid GPU hangs on Navi10
Weird bug... I will figure out later. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13796>
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@ -8,3 +8,6 @@ spec@arb_shader_image_load_store.invalid
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spec@arb_shader_image_load_store.max-size
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spec@arb_gpu_shader_fp64@execution@glsl-fs-loop-unroll-mul-fp64
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.*@execution@vs_in.*
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# Only hangs on Navi10 if run in parallel (no hangs so far on Sienna).
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dEQP-GLES31.functional.geometry_shading.*
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