zink: skip one GLES31 subset to avoid GPU hangs on Navi10

Weird bug... I will figure out later.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/13796>
This commit is contained in:
Samuel Pitoiset 2021-11-15 18:26:10 +01:00 committed by Marge Bot
parent bf7b6dd73f
commit df526aae1b

View file

@ -8,3 +8,6 @@ spec@arb_shader_image_load_store.invalid
spec@arb_shader_image_load_store.max-size
spec@arb_gpu_shader_fp64@execution@glsl-fs-loop-unroll-mul-fp64
.*@execution@vs_in.*
# Only hangs on Navi10 if run in parallel (no hangs so far on Sienna).
dEQP-GLES31.functional.geometry_shading.*