radeonsi: don't invoke decompression inside internal launch_grid

Decompress resources properly but don't do it inside launch_grid
to prevent recursion.

Reviewed-by: Pierre-Eric Pelloux-Prayer <pierre-eric.pelloux-prayer@amd.com>
Cc: 19.3 <mesa-stable@lists.freedesktop.org>
This commit is contained in:
Marek Olšák 2020-01-17 21:24:14 -05:00
parent 58c929be0d
commit df34fa14bb
3 changed files with 22 additions and 4 deletions

View file

@ -825,10 +825,10 @@ void si_decompress_textures(struct si_context *sctx, unsigned shader_mask)
* blitting if any decompression is needed.
* The driver doesn't decompress resources automatically while u_blitter is
* rendering. */
static void si_decompress_subresource(struct pipe_context *ctx,
struct pipe_resource *tex,
unsigned planes, unsigned level,
unsigned first_layer, unsigned last_layer)
void si_decompress_subresource(struct pipe_context *ctx,
struct pipe_resource *tex,
unsigned planes, unsigned level,
unsigned first_layer, unsigned last_layer)
{
struct si_context *sctx = (struct si_context *)ctx;
struct si_texture *stex = (struct si_texture*)tex;

View file

@ -66,6 +66,8 @@ static void si_launch_grid_internal(struct si_context *sctx,
sctx->flags &= ~SI_CONTEXT_START_PIPELINE_STATS;
sctx->flags |= SI_CONTEXT_STOP_PIPELINE_STATS;
sctx->render_cond_force_off = true;
/* Skip decompression to prevent infinite recursion. */
sctx->blitter->running = true;
/* Dispatch compute. */
sctx->b.launch_grid(&sctx->b, info);
@ -74,6 +76,7 @@ static void si_launch_grid_internal(struct si_context *sctx,
sctx->flags &= ~SI_CONTEXT_STOP_PIPELINE_STATS;
sctx->flags |= SI_CONTEXT_START_PIPELINE_STATS;
sctx->render_cond_force_off = false;
sctx->blitter->running = false;
}
static void si_compute_clear_12bytes_buffer(struct si_context *sctx,
@ -398,6 +401,12 @@ void si_compute_copy_image(struct si_context *sctx,
sctx->flags |= SI_CONTEXT_CS_PARTIAL_FLUSH |
si_get_flush_flags(sctx, SI_COHERENCY_SHADER, L2_STREAM);
/* The driver doesn't decompress resources automatically here. */
si_decompress_subresource(ctx, dst, PIPE_MASK_RGBAZS, dst_level,
dstz, dstz + src_box->depth - 1);
si_decompress_subresource(ctx, src, PIPE_MASK_RGBAZS, src_level,
src_box->z, src_box->z + src_box->depth - 1);
/* src and dst have the same number of samples. */
si_make_CB_shader_coherent(sctx, src->nr_samples, true,
/* Only src can have DCC.*/
@ -676,6 +685,11 @@ void si_compute_clear_render_target(struct pipe_context *ctx,
if (width == 0 || height == 0)
return;
/* The driver doesn't decompress resources automatically here. */
si_decompress_subresource(ctx, dstsurf->texture, PIPE_MASK_RGBA,
dstsurf->u.tex.level, dstsurf->u.tex.first_layer,
dstsurf->u.tex.last_layer);
if (util_format_is_srgb(dstsurf->format)) {
union pipe_color_union color_srgb;
for (int i = 0; i < 3; i++)

View file

@ -1257,6 +1257,10 @@ void si_blitter_begin(struct si_context *sctx, enum si_blitter_op op);
void si_blitter_end(struct si_context *sctx);
void si_init_blit_functions(struct si_context *sctx);
void si_decompress_textures(struct si_context *sctx, unsigned shader_mask);
void si_decompress_subresource(struct pipe_context *ctx,
struct pipe_resource *tex,
unsigned planes, unsigned level,
unsigned first_layer, unsigned last_layer);
void si_resource_copy_region(struct pipe_context *ctx,
struct pipe_resource *dst,
unsigned dst_level,