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mesa: Set initial internal format of a texture to GL_RGBA
From OpenGL 4.0 spec, page 398:
"The initial internal format of a texel array is RGBA
instead of 1. TEXTURE_COMPONENTS is deprecated; always
use TEXTURE_INTERNAL_FORMAT."
Fixes Khronos OpenGL CTS test failure: proxy_textures_invalid_size
Cc: <mesa-stable@lists.freedesktop.org>
Signed-off-by: Anuj Phogat <anuj.phogat@gmail.com>
Reviewed-by: Brian Paul <brianp@vmware.com>
(cherry picked from commit 063980151e)
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1 changed files with 10 additions and 3 deletions
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@ -1038,9 +1038,16 @@ get_tex_level_parameter_image(struct gl_context *ctx,
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img = _mesa_select_tex_image(ctx, texObj, target, level);
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if (!img || img->TexFormat == MESA_FORMAT_NONE) {
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/* undefined texture image */
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if (pname == GL_TEXTURE_COMPONENTS)
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*params = 1;
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/* In case of undefined texture image return the default values.
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*
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* From OpenGL 4.0 spec, page 398:
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* "The initial internal format of a texel array is RGBA
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* instead of 1. TEXTURE_COMPONENTS is deprecated; always
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* use TEXTURE_INTERNAL_FORMAT."
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*/
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if (pname == GL_TEXTURE_INTERNAL_FORMAT)
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*params = GL_RGBA;
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else
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*params = 0;
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return;
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