cut out dead texture state code

This commit is contained in:
Keith Whitwell 2005-01-13 13:00:23 +00:00
parent 5bd6a5f2df
commit df14522540
2 changed files with 0 additions and 296 deletions

View file

@ -890,13 +890,8 @@ static void viaChooseTextureState(GLcontext *ctx)
if (texUnit0->_ReallyEnabled) {
struct gl_texture_object *texObj = texUnit0->_Current;
struct gl_texture_image *texImage = texObj->Image[0][0];
if (VIA_DEBUG) fprintf(stderr, "texUnit0->_ReallyEnabled\n");
if (texImage->Border) {
FALLBACK(vmesa, VIA_FALLBACK_TEXTURE, GL_TRUE);
return;
}
vmesa->regEnable |= HC_HenTXMP_MASK | HC_HenTXCH_MASK | HC_HenTXPP_MASK;
@ -957,12 +952,6 @@ static void viaChooseTextureState(GLcontext *ctx)
if (texUnit1->_ReallyEnabled) {
struct gl_texture_object *texObj = texUnit1->_Current;
struct gl_texture_image *texImage = texObj->Image[0][0];
if (texImage->Border) {
FALLBACK(vmesa, VIA_FALLBACK_TEXTURE, GL_TRUE);
return;
}
vmesa->regEnable |= HC_HenTXMP_MASK | HC_HenTXCH_MASK | HC_HenTXPP_MASK;

View file

@ -360,283 +360,7 @@ static void viaSetTexImages(viaContextPtr vmesa,
if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
}
/* ================================================================
* Texture combine functions
*/
#define VIA_DISABLE 0
#define VIA_PASSTHRU 1
#define VIA_REPLACE 2
#define VIA_MODULATE 3
#define VIA_DECAL 4
#define VIA_BLEND 5
#define VIA_ALPHA_BLEND 6
#define VIA_ADD 7
#define VIA_MAX_COMBFUNC 8
static GLuint via_color_combine[][VIA_MAX_COMBFUNC] =
{
/* Unit 0:
*/
{
/* Disable combiner stage
*/
0,
/* Passthru
*/
1,
/* GL_REPLACE
*/
2,
/* GL_MODULATE
*/
3,
/* GL_DECAL
*/
4,
/* GL_BLEND
*/
5,
/* GL_BLEND according to alpha
*/
6,
/* GL_ADD
*/
7,
},
/* Unit 1:
*/
{
/* Disable combiner stage (Note: disables all subsequent stages)
*/
0,
/* Passthru
*/
1,
/* GL_REPLACE
*/
2,
/* GL_MODULATE
*/
3,
/* GL_DECAL
*/
4,
/* GL_BLEND
*/
5,
/* GL_BLEND according to alpha
*/
6,
/* GL_ADD
*/
7,
}
};
static GLuint via_alpha_combine[][VIA_MAX_COMBFUNC] =
{
/* Unit 0:
*/
{
/* Disable combiner stage
*/
0,
/* Passthru
*/
1,
/* GL_REPLACE
*/
2,
/* GL_MODULATE
*/
3,
/* GL_DECAL
*/
4,
/* GL_BLEND
*/
5,
/* GL_BLEND according to alpha (same as above)
*/
6,
/* GL_ADD
*/
7,
},
/* Unit 1:
*/
{
/* Disable combiner stage
*/
0,
/* Passthru
*/
1,
/* GL_REPLACE
*/
2,
/* GL_MODULATE
*/
3,
/* GL_DECAL
*/
4,
/* GL_BLEND
*/
5,
/* GL_BLEND according to alpha (same as above)
*/
6,
/* GL_ADD
*/
7,
}
};
static void viaUpdateTexEnv(GLcontext *ctx, GLuint unit)
{
const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
const struct gl_texture_object *tObj = texUnit->_Current;
const GLuint format = tObj->Image[0][tObj->BaseLevel]->Format;
GLuint color_combine, alpha_combine;
if (VIA_DEBUG) fprintf(stderr, "%s - in\n", __FUNCTION__);
switch (texUnit->EnvMode) {
case GL_REPLACE:
if (format == GL_ALPHA) {
color_combine = via_color_combine[unit][VIA_PASSTHRU];
alpha_combine = via_alpha_combine[unit][VIA_REPLACE];
}
else if (format == GL_LUMINANCE || format == GL_RGB) {
color_combine = via_color_combine[unit][VIA_REPLACE];
alpha_combine = via_alpha_combine[unit][VIA_PASSTHRU];
}
else {
color_combine = via_color_combine[unit][VIA_REPLACE];
alpha_combine = via_alpha_combine[unit][VIA_REPLACE];
}
break;
case GL_MODULATE:
if (format == GL_ALPHA) {
color_combine = via_color_combine[unit][VIA_PASSTHRU];
alpha_combine = via_alpha_combine[unit][VIA_MODULATE];
}
else {
color_combine = via_color_combine[unit][VIA_MODULATE];
alpha_combine = via_alpha_combine[unit][VIA_MODULATE];
}
break;
case GL_DECAL:
switch (format) {
case GL_RGBA:
color_combine = via_color_combine[unit][VIA_ALPHA_BLEND];
alpha_combine = via_alpha_combine[unit][VIA_PASSTHRU];
break;
case GL_RGB:
color_combine = via_color_combine[unit][VIA_REPLACE];
alpha_combine = via_alpha_combine[unit][VIA_PASSTHRU];
break;
case GL_ALPHA:
case GL_LUMINANCE:
case GL_LUMINANCE_ALPHA:
case GL_INTENSITY:
color_combine = via_color_combine[unit][VIA_PASSTHRU];
alpha_combine = via_alpha_combine[unit][VIA_PASSTHRU];
break;
case GL_COLOR_INDEX:
default:
return;
}
break;
case GL_BLEND:
switch (format) {
case GL_RGB:
case GL_LUMINANCE:
color_combine = via_color_combine[unit][VIA_BLEND];
alpha_combine = via_alpha_combine[unit][VIA_PASSTHRU];
break;
case GL_RGBA:
case GL_LUMINANCE_ALPHA:
color_combine = via_color_combine[unit][VIA_BLEND];
alpha_combine = via_alpha_combine[unit][VIA_MODULATE];
break;
case GL_ALPHA:
color_combine = via_color_combine[unit][VIA_PASSTHRU];
alpha_combine = via_alpha_combine[unit][VIA_MODULATE];
break;
case GL_INTENSITY:
color_combine = via_color_combine[unit][VIA_BLEND];
alpha_combine = via_alpha_combine[unit][VIA_BLEND];
break;
case GL_COLOR_INDEX:
default:
return;
}
break;
case GL_ADD:
switch (format) {
case GL_RGB:
case GL_LUMINANCE:
color_combine = via_color_combine[unit][VIA_ADD];
alpha_combine = via_alpha_combine[unit][VIA_PASSTHRU];
break;
case GL_RGBA:
case GL_LUMINANCE_ALPHA:
color_combine = via_color_combine[unit][VIA_ADD];
alpha_combine = via_alpha_combine[unit][VIA_MODULATE];
break;
case GL_ALPHA:
color_combine = via_color_combine[unit][VIA_PASSTHRU];
alpha_combine = via_alpha_combine[unit][VIA_MODULATE];
break;
case GL_INTENSITY:
color_combine = via_color_combine[unit][VIA_ADD];
alpha_combine = via_alpha_combine[unit][VIA_ADD];
break;
case GL_COLOR_INDEX:
default:
return;
}
break;
default:
return;
}
if (VIA_DEBUG) fprintf(stderr, "%s - out\n", __FUNCTION__);
}
static GLboolean viaUpdateTexUnit(GLcontext *ctx, GLuint unit)
{
@ -672,14 +396,6 @@ static GLboolean viaUpdateTexUnit(GLcontext *ctx, GLuint unit)
viaUpdateTexLRU(vmesa, t); /* done too often */
}
/* Update texture environment if texture object image format or
* texture environment state has changed.
*/
if (tObj->Image[0][tObj->BaseLevel]->Format != vmesa->TexEnvImageFmt[unit]) {
vmesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format;
viaUpdateTexEnv(ctx, unit);
}
return GL_TRUE;
}
else if (texUnit->_ReallyEnabled) {
@ -687,7 +403,6 @@ static GLboolean viaUpdateTexUnit(GLcontext *ctx, GLuint unit)
}
else {
vmesa->CurrentTexObj[unit] = 0;
vmesa->TexEnvImageFmt[unit] = 0;
VIA_FLUSH_DMA(vmesa);
return GL_TRUE;
}