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Flush driver, not just tnl module.
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1 changed files with 26 additions and 0 deletions
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@ -570,6 +570,12 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
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}
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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/* The above doesn't fully flush the drivers in the way that a
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* glFlush does, but that is required here:
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*/
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if (ctx->Driver.Flush)
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ctx->Driver.Flush(ctx);
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if (renderbuffer) {
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newRb = _mesa_lookup_renderbuffer(ctx, renderbuffer);
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@ -1047,6 +1053,11 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
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ASSERT_OUTSIDE_BEGIN_END(ctx);
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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/* The above doesn't fully flush the drivers in the way that a
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* glFlush does, but that is required here:
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*/
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if (ctx->Driver.Flush)
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ctx->Driver.Flush(ctx);
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for (i = 0; i < n; i++) {
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if (framebuffers[i] > 0) {
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@ -1262,6 +1273,11 @@ framebuffer_texture(GLuint dims, GLenum target, GLenum attachment,
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}
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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/* The above doesn't fully flush the drivers in the way that a
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* glFlush does, but that is required here:
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*/
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if (ctx->Driver.Flush)
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ctx->Driver.Flush(ctx);
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_glthread_LOCK_MUTEX(fb->Mutex);
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if (texObj) {
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@ -1380,6 +1396,11 @@ _mesa_FramebufferRenderbufferEXT(GLenum target, GLenum attachment,
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}
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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/* The above doesn't fully flush the drivers in the way that a
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* glFlush does, but that is required here:
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*/
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if (ctx->Driver.Flush)
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ctx->Driver.Flush(ctx);
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assert(ctx->Driver.FramebufferRenderbuffer);
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ctx->Driver.FramebufferRenderbuffer(ctx, fb, attachment, rb);
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@ -1443,6 +1464,11 @@ _mesa_GetFramebufferAttachmentParameterivEXT(GLenum target, GLenum attachment,
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}
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FLUSH_VERTICES(ctx, _NEW_BUFFERS);
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/* The above doesn't fully flush the drivers in the way that a
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* glFlush does, but that is required here:
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*/
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if (ctx->Driver.Flush)
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ctx->Driver.Flush(ctx);
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switch (pname) {
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case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
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