ir3: Remove regs array

Now that everything is converted over, switch to separate src/dst
arrays.

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/11469>
This commit is contained in:
Connor Abbott 2021-06-18 16:31:03 +02:00 committed by Marge Bot
parent 57aeef5c13
commit def96adaee
3 changed files with 14 additions and 31 deletions

View file

@ -394,16 +394,16 @@ static struct ir3_instruction *instr_create(struct ir3_block *block,
if (1 <= opc_cat(opc))
nsrc += 2;
struct ir3_instruction *instr;
unsigned sz = sizeof(*instr) + ((ndst + nsrc) * sizeof(instr->regs[0]));
unsigned sz = sizeof(*instr) + (ndst * sizeof(instr->dsts[0])) +
(nsrc * sizeof(instr->srcs[0]));
char *ptr = ir3_alloc(block->shader, sz);
instr = (struct ir3_instruction *)ptr;
ptr += sizeof(*instr);
instr->regs = (struct ir3_register **)ptr;
instr->dsts = (struct ir3_register **)ptr;
instr->srcs = instr->dsts + ndst;
#ifdef DEBUG
instr->regs_max = ndst + nsrc;
instr->dsts_max = ndst;
instr->srcs_max = nsrc;
#endif
@ -425,21 +425,18 @@ struct ir3_instruction * ir3_instr_clone(struct ir3_instruction *instr)
{
struct ir3_instruction *new_instr = instr_create(instr->block, instr->opc,
instr->dsts_count, instr->srcs_count);
struct ir3_register **regs, **dsts, **srcs;
struct ir3_register **dsts, **srcs;
unsigned i;
regs = new_instr->regs;
dsts = new_instr->dsts;
srcs = new_instr->srcs;
*new_instr = *instr;
new_instr->regs = regs;
new_instr->dsts = dsts;
new_instr->srcs = srcs;
insert_instr(instr->block, new_instr);
/* clone registers: */
new_instr->regs_count = 0;
new_instr->dsts_count = 0;
new_instr->srcs_count = 0;
for (i = 0; i < instr->dsts_count; i++) {
@ -469,40 +466,29 @@ void ir3_instr_add_dep(struct ir3_instruction *instr, struct ir3_instruction *de
array_insert(instr, instr->deps, dep);
}
static struct ir3_register * ir3_reg_create(struct ir3_instruction *instr,
int num, int flags)
{
struct ir3 *shader = instr->block->shader;
struct ir3_register *reg = reg_create(shader, num, flags);
#ifdef DEBUG
debug_assert(instr->regs_count < instr->regs_max);
#endif
instr->regs[instr->regs_count++] = reg;
return reg;
}
struct ir3_register * ir3_src_create(struct ir3_instruction *instr,
int num, int flags)
{
assert(!(flags & IR3_REG_DEST));
struct ir3 *shader = instr->block->shader;
#ifdef DEBUG
debug_assert(instr->srcs_count < instr->srcs_max);
#endif
if (instr->srcs_count == 0)
instr->srcs = instr->regs + instr->dsts_count;
instr->srcs_count++;
return ir3_reg_create(instr, num, flags);
struct ir3_register *reg = reg_create(shader, num, flags);
instr->srcs[instr->srcs_count++] = reg;
return reg;
}
struct ir3_register * ir3_dst_create(struct ir3_instruction *instr,
int num, int flags)
{
assert(instr->srcs_count == 0);
struct ir3 *shader = instr->block->shader;
#ifdef DEBUG
debug_assert(instr->dsts_count < instr->dsts_max);
#endif
instr->dsts_count++;
return ir3_reg_create(instr, num, flags | IR3_REG_DEST);
struct ir3_register *reg = reg_create(shader, num, flags | IR3_REG_DEST);
instr->dsts[instr->dsts_count++] = reg;
return reg;
}
struct ir3_register * ir3_reg_clone(struct ir3 *shader,

View file

@ -279,10 +279,9 @@ struct ir3_instruction {
uint8_t repeat;
uint8_t nop;
#ifdef DEBUG
unsigned regs_max, srcs_max, dsts_max;
unsigned srcs_max, dsts_max;
#endif
unsigned regs_count, srcs_count, dsts_count;
struct ir3_register **regs;
unsigned srcs_count, dsts_count;
struct ir3_register **dsts;
struct ir3_register **srcs;
union {

View file

@ -1619,8 +1619,6 @@ insert_liveout_copy(struct ir3_block *block, physreg_t dst, physreg_t src,
dst_reg->size = reg->size;
assign_reg(pcopy, dst_reg, ra_physreg_to_num(dst, reg->flags));
pcopy->srcs = pcopy->regs + pcopy->dsts_count;
for (unsigned i = 0; i < old_pcopy_srcs; i++) {
pcopy->srcs[pcopy->srcs_count++] = old_pcopy->srcs[i];
}