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glsl/tests: Bump glcpp valgrind test timeout to 240 seconds
Once it's actually working as intended again, it may need that much time. v2: * Bump to 240 seconds, still hit timeouts with 180. * Don't change test priority. Reviewed-by: Dylan Baker <dylan.c.baker@intel.com> # v1 Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/9528>
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1 changed files with 14 additions and 3 deletions
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@ -82,9 +82,6 @@ glcpp = executable(
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# FIXME: these fail on windows due to whitespace differences
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if with_any_opengl and with_tests and host_machine.system() != 'windows' and with_glcpp_tests
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modes = ['unix', 'windows', 'oldmac', 'bizarro']
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if dep_valgrind.found()
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modes += ['valgrind']
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endif
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# For some unfathomable reason, three out of these four tests often time out
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# when running within CI. On the assumption that there is some
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@ -107,4 +104,18 @@ if with_any_opengl and with_tests and host_machine.system() != 'windows' and wit
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is_parallel: false,
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)
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endforeach
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if dep_valgrind.found()
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test(
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'glcpp test (valgrind)',
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prog_python,
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args : [
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join_paths(meson.current_source_dir(), 'tests/glcpp_test.py'),
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glcpp, join_paths(meson.current_source_dir(), 'tests'),
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'--valgrind',
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],
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suite : ['compiler', 'glcpp'],
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timeout: 240,
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)
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endif
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endif
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