diff --git a/src/gallium/drivers/vc4/vc4_context.c b/src/gallium/drivers/vc4/vc4_context.c index 94969dcb133..75d82f3e3a7 100644 --- a/src/gallium/drivers/vc4/vc4_context.c +++ b/src/gallium/drivers/vc4/vc4_context.c @@ -30,7 +30,6 @@ #include "util/u_memory.h" #include "util/u_blitter.h" #include "util/u_upload_mgr.h" -#include "indices/u_primconvert.h" #include "pipe/p_screen.h" #include "vc4_screen.h" @@ -124,9 +123,6 @@ vc4_context_destroy(struct pipe_context *pctx) if (vc4->blitter) util_blitter_destroy(vc4->blitter); - if (vc4->primconvert) - util_primconvert_destroy(vc4->primconvert); - if (vc4->uploader) u_upload_destroy(vc4->uploader); @@ -206,11 +202,6 @@ vc4_context_create(struct pipe_screen *pscreen, void *priv, unsigned flags) if (!vc4->blitter) goto fail; - vc4->primconvert = util_primconvert_create(pctx, - (1 << PIPE_PRIM_QUADS) - 1); - if (!vc4->primconvert) - goto fail; - vc4_debug |= saved_shaderdb_flag; vc4->sample_mask = (1 << VC4_MAX_SAMPLES) - 1; diff --git a/src/gallium/drivers/vc4/vc4_context.h b/src/gallium/drivers/vc4/vc4_context.h index 6fb54d56b90..f4713537188 100644 --- a/src/gallium/drivers/vc4/vc4_context.h +++ b/src/gallium/drivers/vc4/vc4_context.h @@ -328,8 +328,6 @@ struct vc4_context { /** bitfield of VC4_DIRTY_* */ uint32_t dirty; - struct primconvert_context *primconvert; - struct hash_table *fs_cache, *vs_cache; struct set *fs_inputs_set; uint32_t next_uncompiled_program_id; diff --git a/src/gallium/drivers/vc4/vc4_draw.c b/src/gallium/drivers/vc4/vc4_draw.c index d01a1c27273..ebaddae7624 100644 --- a/src/gallium/drivers/vc4/vc4_draw.c +++ b/src/gallium/drivers/vc4/vc4_draw.c @@ -29,7 +29,6 @@ #include "util/u_pack_color.h" #include "util/u_split_draw.h" #include "util/u_upload_mgr.h" -#include "indices/u_primconvert.h" #include "vc4_context.h" #include "vc4_resource.h" @@ -304,29 +303,12 @@ vc4_draw_vbo(struct pipe_context *pctx, const struct pipe_draw_info *info, return; struct vc4_context *vc4 = vc4_context(pctx); - struct pipe_draw_info local_info; if (!indirect && !info->primitive_restart && !u_trim_pipe_prim(info->mode, (unsigned*)&draws[0].count)) return; - if (info->mode >= PIPE_PRIM_QUADS) { - if (info->mode == PIPE_PRIM_QUADS && - draws[0].count == 4 && - !vc4->rasterizer->base.flatshade) { - local_info = *info; - local_info.mode = PIPE_PRIM_TRIANGLE_FAN; - info = &local_info; - } else { - util_primconvert_save_rasterizer_state(vc4->primconvert, &vc4->rasterizer->base); - util_primconvert_draw_vbo(vc4->primconvert, info, drawid_offset, indirect, draws, num_draws); - perf_debug("Fallback conversion for %d %s vertices\n", - draws[0].count, u_prim_name(info->mode)); - return; - } - } - /* Before setting up the draw, do any fixup blits necessary. */ vc4_predraw_check_textures(pctx, &vc4->verttex); vc4_predraw_check_textures(pctx, &vc4->fragtex);