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r500: fixup fake shader to keep gears going
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1 changed files with 1 additions and 1 deletions
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@ -2325,7 +2325,7 @@ static void r500SetupPixelShader(r300ContextPtr rmesa)
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/* emit the standard zero shader */
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R300_STATECHANGE(rmesa, r500fp);
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i = 1;
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rmesa->hw.r500fp.cmd[i++] = 0x7807;
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rmesa->hw.r500fp.cmd[i++] = 0x7808;
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rmesa->hw.r500fp.cmd[i++] = R500_TEX_ID(0) | R500_TEX_INST_LD | R500_TEX_SEM_ACQUIRE | R500_TEX_IGNORE_UNCOVERED;
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rmesa->hw.r500fp.cmd[i++] = R500_TEX_SRC_ADDR(0) | R500_TEX_SRC_S_SWIZ_R |
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R500_TEX_SRC_T_SWIZ_G |
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