egl/dri2: dri2_make_current: Set EGL error if bindContext fails

Without this, if a configuration is, say, available only on GLES2/3, but
not on GLES1, and is rejected by the dri module's bindContext call,
eglMakeCurrent fails with error "EGL_SUCCESS".

In this patch, we set error to EGL_BAD_MATCH, which is what CTS/dEQP
dEQP-EGL.functional.surfaceless_context expect.

Cc: "11.2 12.0" <mesa-stable@lists.freedesktop.org>
Signed-off-by: Nicolas Boichat <drinkcat@chromium.org>
Reviewed-by: Emil Velikov <emil.velikov@collabora.com>
(cherry picked from commit 9bebef4034)
This commit is contained in:
Nicolas Boichat 2016-07-15 16:24:20 +08:00 committed by Emil Velikov
parent 67e04622d8
commit de695014eb

View file

@ -1190,8 +1190,10 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
__DRIcontext *cctx;
/* make new bindings */
if (!_eglBindContext(ctx, dsurf, rsurf, &old_ctx, &old_dsurf, &old_rsurf))
if (!_eglBindContext(ctx, dsurf, rsurf, &old_ctx, &old_dsurf, &old_rsurf)) {
/* _eglBindContext already sets the EGL error (in _eglCheckMakeCurrent) */
return EGL_FALSE;
}
/* flush before context switch */
if (old_ctx && dri2_drv->glFlush)
@ -1231,7 +1233,11 @@ dri2_make_current(_EGLDriver *drv, _EGLDisplay *disp, _EGLSurface *dsurf,
_eglPutSurface(old_rsurf);
_eglPutContext(old_ctx);
return EGL_FALSE;
/* dri2_dpy->core->bindContext failed. We cannot tell for sure why, but
* setting the error to EGL_BAD_MATCH is surely better than leaving it
* as EGL_SUCCESS.
*/
return _eglError(EGL_BAD_MATCH, "eglMakeCurrent");
}
}