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fix capitalization, new comments, etc
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6cf3f579ef
commit
de67b3ea18
1 changed files with 55 additions and 25 deletions
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@ -45,46 +45,48 @@
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#include "s_texture.h"
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/*
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/**
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* Recompute the value of swrast->_RasterMask, etc. according to
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* the current context.
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* the current context. The _RasterMask field can be easily tested by
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* drivers to determine certain basic GL state (does the primitive need
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* stenciling, logic-op, fog, etc?).
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*/
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static void
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_swrast_update_rasterflags( GLcontext *ctx )
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{
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GLuint RasterMask = 0;
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GLuint rasterMask = 0;
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if (ctx->Color.AlphaEnabled) RasterMask |= ALPHATEST_BIT;
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if (ctx->Color.BlendEnabled) RasterMask |= BLEND_BIT;
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if (ctx->Depth.Test) RasterMask |= DEPTH_BIT;
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if (ctx->Fog.Enabled) RasterMask |= FOG_BIT;
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if (ctx->Scissor.Enabled) RasterMask |= CLIP_BIT;
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if (ctx->Stencil.Enabled) RasterMask |= STENCIL_BIT;
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if (ctx->Color.AlphaEnabled) rasterMask |= ALPHATEST_BIT;
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if (ctx->Color.BlendEnabled) rasterMask |= BLEND_BIT;
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if (ctx->Depth.Test) rasterMask |= DEPTH_BIT;
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if (ctx->Fog.Enabled) rasterMask |= FOG_BIT;
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if (ctx->Scissor.Enabled) rasterMask |= CLIP_BIT;
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if (ctx->Stencil.Enabled) rasterMask |= STENCIL_BIT;
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if (ctx->Visual.rgbMode) {
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const GLuint colorMask = *((GLuint *) &ctx->Color.ColorMask);
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if (colorMask != 0xffffffff) RasterMask |= MASKING_BIT;
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if (ctx->Color._LogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
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if (ctx->Texture._EnabledUnits) RasterMask |= TEXTURE_BIT;
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if (colorMask != 0xffffffff) rasterMask |= MASKING_BIT;
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if (ctx->Color._LogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
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if (ctx->Texture._EnabledUnits) rasterMask |= TEXTURE_BIT;
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}
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else {
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if (ctx->Color.IndexMask != 0xffffffff) RasterMask |= MASKING_BIT;
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if (ctx->Color.IndexLogicOpEnabled) RasterMask |= LOGIC_OP_BIT;
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if (ctx->Color.IndexMask != 0xffffffff) rasterMask |= MASKING_BIT;
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if (ctx->Color.IndexLogicOpEnabled) rasterMask |= LOGIC_OP_BIT;
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}
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if (ctx->DrawBuffer->UseSoftwareAlphaBuffers
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&& ctx->Color.ColorMask[ACOMP]
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&& ctx->Color.DrawBuffer != GL_NONE)
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RasterMask |= ALPHABUF_BIT;
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rasterMask |= ALPHABUF_BIT;
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if ( ctx->Viewport.X < 0
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|| ctx->Viewport.X + ctx->Viewport.Width > (GLint) ctx->DrawBuffer->Width
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|| ctx->Viewport.Y < 0
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|| ctx->Viewport.Y + ctx->Viewport.Height > (GLint) ctx->DrawBuffer->Height) {
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RasterMask |= CLIP_BIT;
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rasterMask |= CLIP_BIT;
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}
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if (ctx->Depth.OcclusionTest || ctx->Occlusion.Active)
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RasterMask |= OCCLUSION_BIT;
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rasterMask |= OCCLUSION_BIT;
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/* If we're not drawing to exactly one color buffer set the
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@ -93,23 +95,29 @@ _swrast_update_rasterflags( GLcontext *ctx )
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*/
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if (_mesa_bitcount(ctx->Color._DrawDestMask) != 1) {
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/* more than one color buffer designated for writing (or zero buffers) */
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RasterMask |= MULTI_DRAW_BIT;
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rasterMask |= MULTI_DRAW_BIT;
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}
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else if (ctx->Visual.rgbMode && *((GLuint *) ctx->Color.ColorMask) == 0) {
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RasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
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rasterMask |= MULTI_DRAW_BIT; /* all RGBA channels disabled */
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}
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else if (!ctx->Visual.rgbMode && ctx->Color.IndexMask==0) {
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RasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
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rasterMask |= MULTI_DRAW_BIT; /* all color index bits disabled */
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}
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if (ctx->FragmentProgram._Enabled) {
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RasterMask |= FRAGPROG_BIT;
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rasterMask |= FRAGPROG_BIT;
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}
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SWRAST_CONTEXT(ctx)->_RasterMask = RasterMask;
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SWRAST_CONTEXT(ctx)->_RasterMask = rasterMask;
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}
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/**
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* Examine polycon culls tate to compute the _BackfaceSign field.
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* _BackfaceSign will be 0 if no culling, -1 if culling back-faces,
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* and 1 if culling front-faces. The Polygon FrontFace state also
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* factors in.
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*/
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static void
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_swrast_update_polygon( GLcontext *ctx )
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{
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@ -140,6 +148,10 @@ _swrast_update_polygon( GLcontext *ctx )
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}
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/**
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* Update the _PreferPixelFog field to indicate if we need to compute
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* fog factors per-fragment.
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*/
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static void
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_swrast_update_fog_hint( GLcontext *ctx )
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{
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@ -152,7 +164,7 @@ _swrast_update_fog_hint( GLcontext *ctx )
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/*
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/**
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* Update the swrast->_AnyTextureCombine flag.
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*/
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static void
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@ -171,7 +183,7 @@ _swrast_update_texture_env( GLcontext *ctx )
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}
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/*
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/**
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* Update swrast->_FogColor and swrast->_FogEnable values.
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*/
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static void
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@ -200,6 +212,10 @@ _swrast_update_fog_state( GLcontext *ctx )
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}
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/**
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* Update state for running fragment programs. Basically, load the
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* program parameters with current state values.
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*/
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static void
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_swrast_update_fragment_program( GLcontext *ctx )
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{
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@ -255,7 +271,8 @@ _swrast_update_fragment_program( GLcontext *ctx )
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/* Stub for swrast->Triangle to select a true triangle function
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/**
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* Stub for swrast->Triangle to select a true triangle function
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* after a state change.
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*/
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static void
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@ -280,6 +297,10 @@ _swrast_validate_triangle( GLcontext *ctx,
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swrast->Triangle( ctx, v0, v1, v2 );
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}
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/**
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* Called via swrast->Line. Examine current GL state and choose a software
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* line routine. Then call it.
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*/
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static void
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_swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
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{
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@ -299,6 +320,10 @@ _swrast_validate_line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 )
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swrast->Line( ctx, v0, v1 );
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}
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/**
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* Called via swrast->Point. Examine current GL state and choose a software
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* point routine. Then call it.
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*/
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static void
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_swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
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{
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@ -318,6 +343,10 @@ _swrast_validate_point( GLcontext *ctx, const SWvertex *v0 )
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}
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/**
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* Called via swrast->BlendFunc. Examine GL state to choose a blending
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* function, then call it.
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*/
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static void _ASMAPI
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_swrast_validate_blend_func( GLcontext *ctx, GLuint n,
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const GLubyte mask[],
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@ -410,6 +439,7 @@ _swrast_invalidate_state( GLcontext *ctx, GLuint new_state )
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for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++)
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swrast->TextureSample[i] = _swrast_validate_texture_sample;
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/* Debug checks */
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if (ctx->Visual.rgbMode) {
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ASSERT(swrast->Driver.WriteRGBASpan);
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ASSERT(swrast->Driver.WriteRGBSpan);
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